Official techdemo for Unity 5 shown at GDC 2015. Worked with this project at BläckStudios in Stockholm, Sweden. Where i did alot of high and lowpoly modeling. Some textureing as well. The demo is also featured in Substance Designer 5 release trailer that you can find here on 00:57. I modeled about 80% of the entire level.
www.int-game.net INT is a roguelike turn-based Sci-Fi RPG with a strong emphasis on exploration, dungeon crawling, character customization and story-telling. The game tells of the protagonist's journey through a war-torn world featuring procedurally generated levels with fast-paced combat against hordes of enemies. During…
Hello everyone! I'm Berk from Vagon Streams. We're excited to share that Vagon Streams is now the first Unity Verified cloud streaming solution! You can stream your Unity 3D projects directly from the interface within seconds, no need for technical setups. Simply download the plugin, create a Vagon account, and start…
Hi everyone! I’m Jean-Luc Hernandez, a freelance 3D artist focusing on stylized asset creation for video games. I specialize in PBR texturing (Substance Painter) and hand-painted rendering, working mainly with Unreal Engine 5 and Unity. 🛠️ What I do: * Stylized 3D props & environment assets * Game-ready topology & UVs *…
At XRS we create VR Archviz applications. We are currently
looking for someone who can help us create animated crowds that add liveliness
to our developments. Ideal candidates would be Technical Artists or Animators
who can deliver optimized meshes/animations that we can just drop into our existing
Unity projects. We are…
Was asked to post anonymously. And for any who can guess who this might be. Please keep to self (or ask them if it is privately versus publically). Unity: We couldn't get the master server to work. Wasn't much information available on it (Master). Torque: Been there. Done that. Got the t-shirt. Not going back. UDK: Been an…
I'm currently doing some research on 3D asset guidelines for a multiplayer "Escape the Room" type of VR game using Unity with 4-6 players. The target device is an Oculus Quest. Most of my previous experience with 3D modeling involves only single-player experiences, so I'm wondering if there are special considerations and…
At XRS we create VR Archviz applications. We are currently
looking for someone who can help us light up the scenes. Our projects run
primarily in VR headsets, so we mostly bake our lighting with minimal or no
realtime lights. We are looking for someone who has a keen eye for creating
cozy architectural environments, as…
I'm looking for a mid-senior level Unity developer with strong c#, GPU programming and shader skills to help bring a VR (stereoscopic) project together over the next couple of months. There are a number of tasks that need completing but the initial task is the following: Overview:We need a system that can switch between…
Unity and Polycount are pleased to announce Unity Connect. Here's a bit of text from Unity on what Unity Connect is and what they hoping for with this free service: As with all big events, we've got a contest for ALL Unity devs this time, not just the artists out there. Here's all the official rules and details from the…