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Writer, Animator, and Unitiy Engineers needed.

Windwolf
polycounter lvl 7
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Windwolf polycounter lvl 7
new_int_logo_365_200_transparent.png?fit=200%2C9999www.int-game.net
INT is a roguelike turn-based Sci-Fi RPG with a strong emphasis on exploration, dungeon crawling, character customization and story-telling.
The game tells of the protagonist's journey through a war-torn world featuring procedurally generated levels with fast-paced combat against hordes of enemies.
During the player's journey there will be a wide variety of quests to complete, companions will join the course for various reasons, multiple factions are also open to be sided with for loot, lore, or simply mayhem.



We are looking for a WRITER to work both in and outside the Unity engine to develop game lore as well as to write dialogues. Our goal is to create a world with so story-rich it will 'KA-BOOM!!!' AAA games out of this universe; as well as featuring sophisticated companions.

As a writer you will be required to:
1. Write portions of the game.
2. Collaborate with other departments to ensure a cohesive vision.
3. Be able to act upon instructions independently; listen and accept feedbacks from others.
4. Possess superb writing skills.



We are also looking for a FULL-TIME ANIMATOR who will be working with the Development team to design, develop, and implement animation for the game. You will collaborate with fellow members of the Dev team, and follow explicit instructions from the Project Lead and the Dev team Lead to craft smooth, flowing animations.

As an Animator for this project you will be required to:
1. Be experienced with the Unity engine and appropriate animation suites needed to produce files necessary for engine integration.
2. Translate written requirements into visually rich media experiences.
3. Handle multiple tasks and deliver results in a timely manner.
4. Contribute to constructive discussions; at the same time understand feedbacks and be able to change course if needed.

If you possess in-depth knowledge of the UMA character creation system, or the ability to learn, that would be a great advantage!


All those art pieces look pretty on paper... we need an Unity GAME ENIGINEER to put everything together into the Unity engine. To be successful in this potion you are expected to be very familiar with the Unity game engine from a coding and game optimization standpoint.

Your duties will include:
1. Texture and lighting optimization
2. Lighting and Light Probe implementation and optimization.
3. Runtime loading for assets.
4. Streaming resources.
5. Unity Profiler.
6. Level loading.
7. Overall scene optimization.



Still here!? Great! You are required to work 15-20 hours per week on the INT project as the minimum to be considered full-time status. In turn, we offer equal profit sharing from fundraising and sales revenue amongst all full-time team members upon successful completion of the fundraising campaign!
Please send you application with all relevant documents to this email address: JohnHR@int-game.net

We thank you for your time and wish you the best of luck!

John Shen
HR Director
Starboard Games LLC


Replies

  • Windwolf
    Offline / Send Message
    Windwolf polycounter lvl 7
    Starboard Games is looking for talented and dedicated artists and programmers to join us on our project INT, a roguelike turn-based Sci-Fi RPG with a strong emphasis on exploration, dungeon crawling, character customization and story-telling.
    We are an indie studio comprised of highly professional and friendly people from all over the globe. Each of our department collaborates extremely well thanks to our extremely transparent feedback system. We love and share our work amongst team members, offer constructive feedback and always striving to improve ourselves both at personal and organizational levels.
    If you are looking for a fun-loving team with mature, respectful people working on a large, ambitious project, read on!!



    We are looking for a WRITER to work both in and outside the Unity engine to develop game lore as well as to write dialogues. Our goal is to create a world with so story-rich it will 'KA-BOOM!!!' AAA games out of this universe; as well as featuring sophisticated companions.

    As a writer you will be required to:
    1. Write portions of the game.
    2. Collaborate with other departments to ensure a cohesive vision.
    3. Be able to act upon instructions independently; listen and accept feedbacks from others.
    4. Possess superb writing skills.


    We are also looking for a ANIMATOR who will be working with the Development team to design, develop, and implement animation for the game. You will collaborate with fellow members of the Dev team, and follow explicit instructions from the Project Lead and the Dev team Lead to craft smooth, flowing animations.

    As an Animator for this project you will be required to:
    1. Be experienced with the Unity engine and appropriate animation suites needed to produce files necessary for engine integration.
    2. Translate written requirements into visually rich media experiences.
    3. Handle multiple tasks and deliver results in a timely manner.
    4. Contribute to constructive discussions; at the same time understand feedbacks and be able to change course if needed.
    If you possess in-depth knowledge of the UMA character creation system, or the ability to learn, that would be a great advantage!


    All those art pieces look pretty on paper... we need an UNITY ENGINE PROGRAMMER to put everything together into the Unity engine. To be successful in this potion you are expected to be very familiar with the Unity game engine from a coding and game optimization standpoint.

    Your duties will include:
    1. Texture and lighting optimization
    2. Lighting and Light Probe implementation and optimization.
    3. Runtime loading for assets.
    4. Streaming resources.
    5. Unity Profiler.
    6. Level loading.
    7. Overall scene optimization.


    Still here!? Great! We offer equal profit sharing from fundraising and sales revenue amongst all full-time team members upon successful completion of the fundraising campaign! To be considered 'full-time', you will be expect to work 15-20 hours per week on the project and be able to meet deadlines.


    Please send your application with all relevant documents to this email address:

    JohnHR@int-game.net

    We thank you for your time and wish you the best of luck!

    John Shen
    HR Director
    Starboard Games LLC
  • Windwolf
    Offline / Send Message
    Windwolf polycounter lvl 7
    Starboard Games is looking for talented and dedicated artists and programmers to join us on our project INT (www.int-game.net), a roguelike turn-based Sci-Fi RPG with a strong emphasis on exploration, dungeon crawling, character customization and story-telling.
    We are an indie studio comprised of highly professional and friendly people from all over the globe. Each of our departments collaborate extremely well thanks to our extremely transparent feedback system. We love and share our work amongst team members, offer constructive feedback and always striving to improve ourselves both at personal and organizational levels.

    If you are looking for a fun-loving team with mature, respectful people working on a large, ambitious project, read on!!


    We are looking for a Unity Engine Coder to design, develop and maintain essential game systems using c#. You would be expected to be familiar with the Unity3DPro, NGUI and script writing in c# language. You will also be interacting with other members of the development team, and be able to follow instructions from the Project Lead and the Devteam Lead.
    Mandatory Skills:
    •Strong Knowledge of design, implementation, math and data structures,
    •Knowledge of Unity3D Pro, asset bundles, and Unity GUI,
    •Strong knowledge of c# and script writing in c#,
    •Ability to work to meet fixed deadlines,
    •Willing to learn additional skills and be a flexible learner on the team,

    Preferred Skills or Ability to Learn:
    •Knowledge of NGUI,
    •Knowledge of UMA character creation system,
    •Graphics Development (Particle System, Shaders)


    We also need an UNITY GAME ENGINEER to put everything together into the Unity engine. To be successful in this potion you are expected to be very familiar with the Unity game engine from a coding and game optimization standpoint.

    Your duties will include:
    1. Texture and lighting optimization
    2. Lighting and Light Probe implementation and optimization.
    3. Runtime loading for assets.
    4. Streaming resources.
    5. Unity Profiler.
    6. Level loading.
    7. Overall scene optimization.


    We offer equal profit sharing from fundraising and sales revenue amongst all full-time team members upon successful completion of the fundraising campaign! To be considered 'full-time', you will be expect to work 15-20 hours per week on the project and be able to meet deadlines.

    Please send your application with all relevant documents to this email address:

    JohnHR@int-game.net

    We thank you for your time and wish you the best of luck!

    John
    HR Director
    Starboard Games LLC
  • Windwolf
    Offline / Send Message
    Windwolf polycounter lvl 7
    Starboard Games is looking for talented programmers to join our project INT (www.int-game.net), a roguelike turn-based Sci-Fi RPG with a strong emphasis on exploration, dungeon crawling, character customization and story-telling.

    We are an indie studio comprised of highly professional and friendly people from all over the globe. Each of our departments collaborate extremely well thanks to our extremely transparent feedback system. We love and share our work amongst team members, offer constructive feedback and always striving to improve ourselves both at personal and organizational levels.


    We are looking for a UNITY ENGINE CODER to design, develop and maintain essential game systems using c#. You will be interacting with other members of the development team, and be able to follow instructions from the Project Lead and the Devteam Lead.

    Mandatory Skills:
    •Strong Knowledge of design, implementation, math and data structures,
    •Knowledge of Unity3D Pro, asset bundles, and Unity GUI,
    •Strong knowledge of c# and script writing in c#,
    •Ability to work to meet fixed deadlines,
    •Willing to learn additional skills and be a flexible learner on the team,

    Preferred Skills or Ability to Learn:
    •Knowledge of NGUI,
    •Knowledge of UMA character creation system,
    •Graphics Development (Particle System, Shaders)


    We also need an UNITY GAME ENGINEER to put everything together into the Unity engine. To be successful in this potion you are expected to be very familiar with the Unity game engine from a coding and game optimization standpoint.
    Your duties will include:

    1. Texture and lighting optimization
    2. Lighting and Light Probe implementation and optimization.
    3. Runtime loading for assets.
    4. Streaming resources.
    5. Unity Profiler.
    6. Level loading.
    7. Overall scene optimization.


    We value team work as well as knowledge and skill, and welcome people who are still learning and/or only began in the gaming industry. If your knowledge and skills match any of the role please go ahead and shoot us your CV/resume!

    We offer equal profit sharing from fundraising and sales revenue amongst all full-time team members upon successful completion of the fundraising campaign! Wishing you all the best and looking forward to your applications!!

    John
    HR Director
    Starboard Games LLC
    To Apply

    All applications and questions please email:
    JohnHR@int-game.net
  • Windwolf
    Offline / Send Message
    Windwolf polycounter lvl 7
    Starboard Games is an indie studio comprised of highly professional and friendly people from all over the globe. Each of our departments collaborate extremely well thanks to our extremely transparent feedback system. We love and share our work amongst team members, offer constructive feedback and always striving to improve ourselves both at personal and organizational levels.:thumbup:

    We are looking for talented and dedicated artists and programmers to join us on our project INT (www.int-game.net), a roguelike turn-based Sci-Fi RPG with a strong emphasis on exploration, dungeon crawling, character customization and story-telling. :thumbup:

    If you are looking for a fun-loving team with mature, respectful people working on a large, ambitious project, read on!!:thumbup:


    We are looking for ANIMATORS who will be working with the Development team to design, develop, and implement animation for the game. You will collaborate with fellow members of the Dev team, and follow explicit instructions from the Project Lead and the Dev team Lead to craft smooth, flowing animations.
    As an Animator for this project you will be required to:
    1. Have working knowledge of appropriate animation suites needed to produce files necessary for game engine integration. In-depth knowledge of the UMA character creation system, or the ability to learn would be a great advantage!
    2. Translate written requirements into visually rich media experiences.
    3. Handle multiple tasks and deliver results in a timely manner.
    4. Contribute to constructive discussions; at the same time understand feedbacks and be able to change course if needed.


    We are also looking for UNITY ENGINE CODERS to design, develop and maintain essential game systems using c#. You would be expected to be familiar with the Unity3DPro, NGUI and script writing in c# language. You will also be interacting with other members of the development team, and be able to follow instructions from the Project Lead and the Devteam Lead.
    Mandatory Skills:
    •Strong Knowledge of design, implementation, math and data structures,
    •Knowledge of Unity3D Pro, asset bundles, and Unity GUI,
    •Strong knowledge of c# and script writing in c#,
    •Ability to work to meet fixed deadlines,
    •Willing to learn additional skills and be a flexible learner on the team,
    Preferred Skills or Ability to Learn:
    •Knowledge of NGUI,
    •Knowledge of UMA character creation system,
    •Graphics Development (Particle System, Shaders)


    And to round it off, UNITY GAME ENGINEERS to put everything together into the Unity engine. To be successful in this potion you are expected to be familiar with the Unity game engine from a game optimization standpoint.
    Your duties will include:
    1. Texture and lighting optimization
    2. Lighting and Light Probe implementation and optimization.
    3. Runtime loading for assets.
    4. Streaming resources.
    5. Unity Profiler.
    6. Level loading.
    7. Overall scene optimization.

    We offer equal profit sharing from fundraising and sales revenue amongst all full-time team members upon successful completion of the fundraising campaign! To be considered 'full-time', you will be expect to work 15-20 hours per week on the project and be able to meet deadlines.

    We thank you for your time and wish you the best of luck!

    John
    HR Director
    Starboard Games LLC

    To Apply:thumbup:

    For applications and question, please email:
    JohnHR@int-game.net
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