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Unity Developer

I'm looking for a mid-senior level Unity developer with strong c#, GPU programming and shader skills to help bring a VR (stereoscopic) project together over the next couple of months.  There are a number of tasks that need completing but the initial task is the following:

Overview:
We need a system that can switch between our "root" scene and 3 different "vision" scenes in quick succession and seamlessly.  That side of things should be straightforward but we also need help with elements of the "vision" scenes:

Fractal Scene:
We need a scene that displays animated fractal-like forms that are built out of our own pre-made mesh elements.  We have some ideas on how this should look, but you should be able to offer input on exactly how this will look and how it will behave as well as covering all aspects of implementation 

Kaleidoscope:
We need a scene that displays a kaleidoscopic version of an existing 3D scene.  Most likely a segment of the scene will be mirrored to create a kaleidoscope effect but it must retain a sense of depth.    

Further tasks: 
- Creating a procedural system to display a pre-existing text using an image for each letter.  The text must roll out into the air and then disappear letter-by-letter

All applicants should include a CV and links to previous projects or a portfolio with a description of what was personally contributed to production.  Please make sure that examples are relevant to the tasks above.  

e-mail: hello@acuteart.com
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