Hey guys! This is my first post on Polycount! As I mentioned in my introduction post, I'm an aspiring animator and I'm hoping that with your feedback I can improve. :) My current project is a small fight scene with psuedo-quick time events. My original intention was to have this animation in Unreal Engine 4 with real quick…
Thanks Seth, Sean and the Polycount team for putting this together! We are looking forward to seing your work here. Feel free to reach out any time at support@sketchfab.com if you have any question, feedback or feature request, this will help us make Sketchfab a better place for your polygons :)
Almost forgot to update this! I received a few change requests and Disruptor managed to make it in the latest treasure! It's great to have gotten some feedback from the dev comments and I'm surprised at how fast this got in! :D Happy days for sure! Treasure of the Crafter's Relic - Garb of the Great Deluge (Disruptor)
Hi everyone! I've finally (mostly) finished off an old project, and its time to get some outside feedback cause I'm at that point where I've lost the ability to be critical. Anyways, I've created a bit of a medieval battle axe here, so let me know what you think! Good or bad, all feedback is welcome :) I have a ton of…
These are good requests, thanks for the feedback!About 3. you can display the mask by Alt-Clicking it in the layer stack. The map cycle through C cycle between the results of the entire layer stack, that's why we didn't put the mask in there, since it's specific to the current layer and would have been a little confusing.
Thanks guys for the feedback! I´ve done some small changes as requested. I hope now looks better. Now I think it is time to move on...I am already happy with the result. :poly124: Link for webplayer The latest weblayer file has only 1,16mb! Almost a .jpg image...cool Some latest screenshots: I´ve included a polycount image…
Hello everyone! I'm new to polycount so I'd like to make my first post and ask for some feedback. I'm a student at the Savannah College of Art and Design and am currently taking a zbrush class. I am sculpting a realitic mewtwo based off of RJ Palmers concept http://arvalis.deviantart.com/art/Mewtwo-333735717 and would love…
Hi everybody! I just finished school/mentorship and I am working to add more game specific animations to my reel. This is my first attempt at a character idle and I would really appreciate some feedback on this piece of animation. I would also welcome general input on how effective this cycle would be in a game scenario.…
I feel like there's something missing from my portfolio (or maybe my style in general?) that's making me less appealing to potential employers. Here's my portfolio, if anyone would be so kind as to give me feedback on that: http://pureimaginationink.wixsite.com/cgern Originally I wanted to aim for a character designer…
Hi everyone, I am a First Year Student at Leeds Beckett University, and I'm currently working on a short VFX sequence in a 3-man group. My job is to fully sculpt, rig and animate a 60ft giant creature. I was hoping you guys with more experience than I in sculpting could kindly give me some feedback on how I can improve the…