Some old shit, between 2-5 years old. I had some 7 year old shit (my first model, I made it when I was 11) , but that was many hardrives ago and is now lost forever:
Hello everyone! :smile: https://www.artstation.com/artwork/Bm25VD Just finished a new study in Substance Designer. I wanted to create an old wood material inspired by an old deck in a house I used to live in in Switzerland. Check my Artstation Post for high res renders and let me know what you think! :smiley: Cheers!…
A 4 year old was found with a beer in hand and wearing a pink dress by police. http://www.newschannel9.com/articles/year-987196-old-christmas.html This is something you don't hear about everyday and id be horrified if it was my child.
Hi there, I have a problem whe i try to open a old project done in the version 2017.4.0, when I try to open it in the new verion 2017.4.2, the software crash and every time in the folder appears i file with the name of the project ***.painter_lock. Someone can help me ? I tried yo reinstal the old version but nothing…
So I started this guy today. Its just an old guy bust but somewhat stylized. I didnt want a super realistic character nor a super cartoony one so I decided to go with this one. The main goal for me its to retopologize and bring him into marmoset. So far the head its pretty much done, I think. I'm working on the torso and…
Hello Polycount! This thread will be an art dump and critique for the project Desolation: The Old World. Desolation: The Old World is a 3D top-down metroidvania game being developed by 5 game designs students. We plan to show you our art while the project progresses. We will happily hear your feedback and ideas and answer…
I really dislike the ribbon. It is slow, quirky and I'm just used to the old PolyBoost interface. Any technical artists out there figure out a way to get the old interface back? By luck I was also just wondering if it is maybe hidden or embedded in max2010?
It's come a long way and I appreciate everyone's feedback. I am going to continue to post in this thread any additional updates, but here is a current view of the piece as it stands now: ========================= OLD POST: Most of my stuff is grungy and has that U3 look to it, so I figured I would start something new. I…
I've been working as an animator since I was 19. I'm 35 now, but I feel old. So old. When I was at Microsoft / Ensemble Studio there were many late 40's and 50 people. But I wouldn't call them old.
Sweet, old school, fits right in here! I’d suggest you could add a bit of red saturation along the shadow/light terminus. But of course depends on the reference material. Thinking of the PSG Art Tutorial… https://androidarts.com/art_tut.htm