Backstory: An Institute scientist who lost her leg during an engagement with the remnants of the Railroad organization. Use of synthetic parts have since been made legal by the new leader of the Institute. The dress is based off of 60's scifi clothing and given a modern touch, see 60's Uhura from Star Trek for some…
So I'm trying to learn Maya and I'm making a Star Destroyer as a first project. I'm using this reference: In Modo I would just make the shapes of the projecting structures on the top of the spaceship and the extrude them down. I'd then use linear falloffs to make the surface match the angled hull. Is there a quick way to…
Hi guys! I made the shishkebab before and after having some more practice i'm making the ripper :3 I'm more an organics-oriented person so mechanical/hard surface things are a challenge. That being said, i have no idea what i am doing and i welcome critiques or suggestions. Seriously, i won't take it personally.
Original: New mid-poly model pre-Zbrush: Zbrush work: Baked low-poly test (~4k tris) with quick dDo materials to test whether the sculpting technique works. I'm actually *very* happy with it and will now do the rest of the gun with the same technique. Comparing to the vanilla one from FO4 on the bottom:
Modeling: Maya 2018 Texturing: Photoshop CS 6 , Substance Painter 2017 I am looking for a junior position of the game industry in the North America. My goal is to create art that is good enough for the portfolio. Would you please evaluate my work please? It is fine ti criticize. Always Thanks :-)
Hello, I'm going to be making a post-apocalyptic mutant character that runs a junkyard. Inspired by some horror flicks I've seen. He sits in a hover based wheelchair like contraption which is made from a bunch of rusted metal and abandoned car parts. So far I started blocking out his head.
Haven't played Fallout 4, but multiple planes stacked in a nice arrangement with a hand painted texture and alpha mask would probably be the way to go.
Hey guys, So I've done this some time ago, but never got around to post it on Polycount. This must've taken me around 3 days to finish, and was a lot of fun to create. I actually used zbrush modeller for the whole process, so I learned a lot of new things modelling in zbrush. Hope you like it! And what completely made this…
This is the reference: And, this is my work (I resize the image 50% of original for uploading purpose) : Modeling: Maya 2018 Texturing: Substance Painter 2017 , Photoshop CS6 Concept: Realistic, Handmade, Resistance This is my Maya low-poly modeling: This is the middle poly for baking normal map: Would you please evaluate…
Hi there ;) Concept by http://kieranoats.deviantart.com/art/sci-fi-gun-14023872 (I think he is not active) You can download this model for free and do what ever You wnat with it ;) I know topology sucks ass and a chimpanzee could do a better job, but hey it's free! Just put me in credits as original author, thanks in…