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An Equivalent of Modo's Linear Fallout in Maya?

polycounter lvl 7
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feanix polycounter lvl 7
So I'm trying to learn Maya and I'm making a Star Destroyer as a first project. I'm using this reference:

SRnno.png

In Modo I would just make the shapes of the projecting structures on the top of the spaceship and the extrude them down. I'd then use linear falloffs to make the surface match the angled hull.

Is there a quick way to do this in Maya?

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  • bugo
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    bugo polycounter lvl 17
    Here's how I would do: do the big shape, use "live" mode to draw some shapes on top of the big shape and keep going (using polygons ofcourse). If you need to get these shapes all in one I would do booleans if all your shapes are capped.
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