Sorry i haven't been giving very good examples, it is not the seam i have an issue with as i know how to fix that :) (thank you though) my issue is when i rotate a model the specular highlight is in a completely different place. No rotation here, and it works fine Here is after i rotated the top left model 90 degrees and…
A while back I had a problem with a keyboard shortcut not working, it was fixed by making sure the the keyboard shortcut button was pressed. This issue is not being solved by that. The issue: When I add an edit poly modifier on to an object I can no longer press "E" to rotate the object. So far if I want to rotate the…
Long story short, I'm trying to key the rotation of a point helper. I am trying to have it spin around it's local z axis while it's tilted with an angle in x and/or y axis. Everything looks fine when I manually rotate things around, but when I play back, it will keep spinning in world z axis. I even tried to use track view…
I'm facing an issue on which I can't seem to find any answer (google/forums...) when it comes to import a quite simple setup : * One joint that has a non-uniform scale on it (like (0.7;1,2;1,3)) * Its child joint, which rotates and doesn't have the option "Segment Scale Compensate" ticked in Maya (so the rotate will behave…
I have reaserched for a short time the basics of SOURCE SDK and how the texturing and models work in TF2. You know the VMT . VTF stuff. I pretend to make a misc item for TF2 but i can't find something very important and that's why i ask for your help guys. To rotate the entire object in one axis do i have to make a custom…
Hello everyone, I'm trying to build a shader that will rotate my textures based on worldorientation of the model it will be applied to. In other words, I want to be able to rotate my geometry, but keep the direction of my textures the same. I've been trying to get this to work using UDK's objectorientation node, got 0…
Hello, i have been using some old version of agisoft metashape, now im using some newer but still older version (than the current one is). Its 1.5.5. With this "newer but still old version" i got new error messages pop up here there, these didnt pop up EVER in previous versions. They say: Warning! The following problems…
Hello is there a way to rotate materials and smart materials? such as bricks for example? Even smart material that pattern, is there a way to rotate the pattern?
Hi The challenge i have before me is that i want to make a table. And i have laid out the UV's in a way that i can get the most of the UV space. This means that the two sides of the table are rotated differently in the UV map. The result is this: What i would like to do is rotate the direction of the left side to match the…
Okay, think I've nearly got it, just stuck on how to get the rotations and translations of an object. Can I use .pos, or is it something keyframe specific? Current script is looking like this: -- 3dsMax to Spring animation export tool/*So, process goes something like this:For every object in the selection... For every…