I have reaserched for a short time the basics of SOURCE SDK and how the texturing and models work in TF2. You know the VMT . VTF stuff.
I pretend to make a misc item for TF2 but i can't find something very important and that's why i ask for your help guys.
To rotate the entire object in one axis do i have to make a custom animation or can i make that transformation in the QC. file via code?
also, is it possible to make a rotational cycle, lets say that the item rotates only when the player walks? and what do i need to make that?
I know that these questions may be somehow amateurish but please i really need your help to improve guys, thx a lot:)