Hi guys! My name is Miguel Cardoso and I'm looking for artists to help me create Hold My Ale.At this point the art style I'm using is realistic. I'm developing the game in Unreal Engine. I'm a coder and I'm not here asking for help without nothing to show of my part as you can see in the videos below.This is not my first…
Hey! Got some problems with my model, and could use some help with it... (ignore the human, it is just there for scale) the thing is that I want to add stones to the arms, but don't really feel like modelling alot of stones individualy, so is there any other way of doing this?
started working on the textures, at the moment a lot of it is quite basic, but the materials for the most part are set up and ready for the damage/wear
This probably isnt a "new" technique but whatever. Obviously a hard boiled CG artist would model out the hole in the slide and then bake it down, but considering the topology in that area its waayy more efficient to do it in photoshop, and as you can see the result is not half bad.
I'm currently setting up a custom UI for ZBrush on my second laptop. Using one of the preset layouts, I cannot seem to be able to get rid of this "BrushMod" tool. Ctrl + Alt and dragging does absolutely nothing to it. Does anybody know how to get rid of this option?
@Vastra Massive! will be keeping an eye out on progress also the overall aggressive "Preying Mantis" nose design elements which are RAD having initially caught my eye so indeed very interested in how this project evolves.