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Beast/earth elemental

Hey!
Got some problems with my model, and could use some help with it...

dwwip3.jpg

(ignore the human, it is just there for scale)
the thing is that I want to add stones to the arms, but don't really feel like modelling alot of stones individualy, so is there any other way of doing this?

Replies

  • HughieDM
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    HughieDM polycounter lvl 7
    I think your a little to high poly right now I would lower the poly count and focus on the silhouette first
    do you have a concept that your basing this upon?
  • hunt3r
    earthelemtalanotherview.jpg
    found that one on Deviantart and I'm pretty much basing my model on it...
    The base modell is at 1176 polygons, but I have applied a turbosmooth modifier, but I will probably take it away once I get some textures on him
  • tanka
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    tanka polycounter lvl 12
    Wayyy too much turbosmooth. You need to refine those details yourself before you start chucking a turbosmooth modifier onto it.

    I can't help but notice how sharp his checkbones and eyes are in comparison to the rest of him. Push and pull all the geometry you have there to refine his face. Turbosmooth isn't going to do that for you.
  • hunt3r
    I seriously can't see the harm in having a turbosmooth modifier on a WIP model. although I should fix the face since as you said the eyes are too sharp in comparison to the rest of the face
  • Michael Knubben
    It's a big blobby shape with little resemblance to the reference. Turbosmooth is only part of the problem here, but it's like filters in photoshop - untill you've proven you can handle them, leave them alone ;)

    Every part of this model screams 'smooth abuse with little to no knowledge of the basics', which makes Tanka's comment a very fair, constructive one. And if you're going to continue posting here, experience has shown that disregarding repeated feedback is never the best way to endear yourself to the people here!
  • ErichWK
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    ErichWK polycounter lvl 12
    It's like the 'ol saying. If you can't master the basics, you can't master the complicated. don't touch turbosmooth until you get a strong low poly done with a good readable silhouette.
  • hunt3r
    dwwip4.png
    I obviously didn't want to disregard what tanka or hughieDM said, I just didn't understand it... but anyways, I removed the turbosmooth, fixed the eyes a little bit(needs some more fixing) and removed some edge loops.
  • Sam Hatami
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    Sam Hatami polycounter lvl 17
    hunt3r wrote: »
    ...
    the thing is that I want to add stones to the arms, but don't really feel like modelling alot of stones individualy, so is there any other way of doing this?

    Is there any particular reason why you do not want to model the stones? Which you have to do eventually. You can do them procedurally by some mesh modifiers, that might help out a bit.

    You have to go past a few mental stages before getting the picture from your head into the canvas. Amongst the vital practising and observation processes.

    I understand the importance of having proper motivation and inspiration of creating something, that goes no matter if you are pro, intermediate or new. But no matter how hard it is, or what your goals are, taking it easy (i.e slow down, don't rush)won't hurt your progress, it might even boost it.

    Beyond that you're kind of starting in the wrong end. I would suggest you taking one step back, slow down, choose a bit less complex object, doesn't need to be a character. Perhaps start doing a rock? Get a basic understanding of the entire polygon to uvw mapping to texturing.

    You are of course entitled to it your way, which I assume you will do anyway, and you should.
  • ziikutv
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    ziikutv polycounter lvl 9
    Wow that sculpting looks amazing!
  • hunt3r
    Yeah, I am probably starting in the wrong end, since I have learnt all this by self and well, it is hard to know the right way... But I also think that I am now pretty good at modelling objects, and it is characters that I now have a problem with. And since I want to join Dominance war next year and this is like my second character I need to practice character modelling.
  • Sam Hatami
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    Sam Hatami polycounter lvl 17
    hunt3r wrote: »
    Yeah, I am probably starting in the wrong end, since I have learnt all this by self and well, it is hard to know the right way... But I also think that I am now pretty good at modelling objects, and it is characters that I now have a problem with. And since I want to join Dominance war next year and this is like my second character I need to practice character modelling.

    In the end we all have to learn all things by ourselves. It's not where we start, it's how we start. And it's not about what you learn, it's about how you choose to learn it.

    Just take it easy, be persistent, observant, humble and don't over analyze.

    Now. Go enjoy the human form of creation, art.
  • Bal
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    Bal polycounter lvl 17
    Something like this would probably be alot easier and faster in a sculpting app, you should consider that as well.
  • hunt3r
    I'm not very good at sculpting... I will probably use a sculpting app later on when I want to break the symetry although as said I am not very good at sculpting so I can't sculpt the rocks
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