Hey!
Got some problems with my model, and could use some help with it...
(ignore the human, it is just there for scale)
the thing is that I want to add stones to the arms, but don't really feel like modelling alot of stones individualy, so is there any other way of doing this?
Replies
do you have a concept that your basing this upon?
found that one on Deviantart and I'm pretty much basing my model on it...
The base modell is at 1176 polygons, but I have applied a turbosmooth modifier, but I will probably take it away once I get some textures on him
I can't help but notice how sharp his checkbones and eyes are in comparison to the rest of him. Push and pull all the geometry you have there to refine his face. Turbosmooth isn't going to do that for you.
Every part of this model screams 'smooth abuse with little to no knowledge of the basics', which makes Tanka's comment a very fair, constructive one. And if you're going to continue posting here, experience has shown that disregarding repeated feedback is never the best way to endear yourself to the people here!
I obviously didn't want to disregard what tanka or hughieDM said, I just didn't understand it... but anyways, I removed the turbosmooth, fixed the eyes a little bit(needs some more fixing) and removed some edge loops.
Is there any particular reason why you do not want to model the stones? Which you have to do eventually. You can do them procedurally by some mesh modifiers, that might help out a bit.
You have to go past a few mental stages before getting the picture from your head into the canvas. Amongst the vital practising and observation processes.
I understand the importance of having proper motivation and inspiration of creating something, that goes no matter if you are pro, intermediate or new. But no matter how hard it is, or what your goals are, taking it easy (i.e slow down, don't rush)won't hurt your progress, it might even boost it.
Beyond that you're kind of starting in the wrong end. I would suggest you taking one step back, slow down, choose a bit less complex object, doesn't need to be a character. Perhaps start doing a rock? Get a basic understanding of the entire polygon to uvw mapping to texturing.
You are of course entitled to it your way, which I assume you will do anyway, and you should.
In the end we all have to learn all things by ourselves. It's not where we start, it's how we start. And it's not about what you learn, it's about how you choose to learn it.
Just take it easy, be persistent, observant, humble and don't over analyze.
Now. Go enjoy the human form of creation, art.