Hey everyone! Long time reader first time poster here. Getting pretty close to graduation, so I figured I need to get more involved with the community. This is a scene I did a few months ago and I'm looking to add it to my portfolio. I've gotten great critiques from a few people, so now I want to know what you guys think…
Hi everyone! I've been working for a long time on a video game movie for a top European multi-gaming clan (although the team have since split it is still highly anticipated). The game in question is Wolfenstein: Enemy Territory. I decided to include a story, therefore a machinima sequence, to give a better flow between the…
There's not just quads but n-gons too (imagine a 12-sided face, for example, it's 12 edges in a closed loop). The three.js loader is probably triangulating that model for you. In some formats the faces with more than 3 edges are described right there, like in the .OBJ format for example: f 767 773 748 750 768
f 749 751 750…
update: well, i got my site working, although i still don't reaaaaaaaaaaaaaaallyy understand why some stuff works the way it does. my test were inconclusive and crazy. crazy. origional post: ARRGHH!! what the fuck! i've been trying to design this web page using div layers, and they're acting totaly crazy, moving all over…
hey monster thanks that helped a lot !!! my code looks like this at the moment:rollout WalkcycleCreator "WalkcycleCreator" width:224 height:272( spinner TijdSpinner "Timespinner" pos:[10,30] type: #integer width:200 height:44 range: [12, 36, 12] slider TypeSlider "small - normal - cartoony" pos:[20,100] width:200…
Why do you think people are so mean to you? Do you think you are so unique and special that you are somehow singled out for mean treatment? Here are your problems: -You post new threads that are complete non sequiters, and often in the wrong forum. Your post about the Quake modding tool should have gone in 2D/3D…
Hi all. I'm new to the forums but I've visited Polycount quite a bit since finding a passion for 3D modeling about 6 months ago when I discovered UDK. although the original Doom started the love of games and game design back when I was a kid :p Anyway, this is my first proper go at modeling a full, complex model, high…
necro post, because i feel like this needs to keep going. so again, i've not been exercising at all. just cutting down on portion sizes. this monday gone was the end of week 3/start of week 4. at the end of the first 3 weeks i've dropped from 272, to 265lbs. which is a total of 7 lbs, or 2.57% which i think is great! now…
My crits would be (i make lists and i can be quite blunt so please don't take offense) * the materials, it is currently one big lump of metal shaped into a capsule. which is making the entire scene one big grey mass. It is a space capsule right? so people floating around would be bashing into stuff all the time, your…
It's rough and nothing really special (I'm a better painter than currently a texturer) but it is my first serious attempt at texturing (mainly because I finally figured out a working ZBrush-to-Maya workflow pieced together from all the online workflows that IMO often contradict each other or throw in some 3rd party…