Hey everyone!
Long time reader first time poster here. Getting pretty close to graduation, so I figured I need to get more involved with the community. This is a scene I did a few months ago and I'm looking to add it to my portfolio. I've gotten great critiques from a few people, so now I want to know what you guys think since I've fixed most of what I can remember. Ill soon be posting up another scene I've been working on once I figure out some lighting issues. Critique away!
The full scene is at 41k tris, w/ 5 total pieces adding up to 4758 tris (pre-instanced)
Total scene texture space is currently at 2048x2048 Diffuse, Specular, & Normal.
Egg w/base: 722 tris, 1024x1024 D/S/N
Alien Wall: 1536 tris, 1024x512 D/S/N
Metal Wall: 1188 tris, 1024x512 D/S/N
Floor Mesh: 528 tris, 1024x1024 D/S/N
Roof Mesh: 660 tris, 1024x1024 D/S/N
Using 3Ds Max 2011, Zbrush 4, & Photoshop CS5 for currant scene.
Replies
I'm not too familiar with the alien eggs, but from a quick image search, your eggs kind of look like green olives.
@Dimfist - I've gotten similar critiques about the walls as well. I'll definitely be going back and trying more of the tube-like shapes. I'll get an update as soon as I can, balancing between 2 other projects right now so kinda time crunched but I'll definitely revisit my walls. Thanks for the critique
I worked on an alien scene awhile back, here's the thread:
http://www.polycount.com/forum/showthread.php?t=65374&highlight=aliens+hallway&page=3
Here's my website where the final product is:
http://www.lincoln-hughes.com/Pages/alien_eggs.html
Thought those might help a little bit. The hallway looks a little weird right now. Maybe it's the lack of variation in the walls / little crannies / detail missing from the films on the alien goo. Here's a ref image that might help:
http://images.allmoviephoto.com/2007_Aliens_vs._Predator_Requiem/2007_avp_requiem_009.jpg
One thing to keep in mind about the picture above is that it's kind of weird how the goo materials work in the aliens universe. Sometimes they look like goo, and then sometimes they have that hardened bone look. Kind of misleading, but establishing a visual mix between the two can be tough.
The lighting needs some work too. Most of the time most lighting in the films is pretty monochromatic. It doesn't have to be, it just depends on what you're trying to accomplish with it. Adding more atmosphere and making the lighting more emotionally suspenseful will help alot (darker / less saturated). I'd try to replicate the lighting from any scene you really like that works for the environment.
The eggs look like they need a bit more fleshy shit all over them. Adding a vertex blend on the walls that adds some goo might help alot too. Another thing might be to show alot more of the metal shit on the walls through holes in the goo. You have this really cool set piece for the walls that you just don't see at all because everything is goo. One thing I had to do in my scene is pretty much have a giant mesh that was exclusively the goo, that I could push and pull verts here and there so that I could show the walls randomly throughout the hallway. Having a fog that lies around the height of the eggs will add that extra bit of mystique and authenticism that it needs as well.
Hope that helps