Hi to all and sundry on the Polycount forums (love the banner, by the way), Honestly, I've never gone looking online for talent before so you'll have to excuse the roughness of this post. Although I'll try to answer questions as well as I can. I'm with an open-source project called TremZ, to develop a game of the same…
Hi, I would like to know which mode should i use OpenGL or Directx in Viewport 2 in Maya 2016 extension 2 for Quadro K4200. And if openGL then which one OpenGL Legacy or OpenGL-Core Profile(compatibility) or OpenGL-Core Profile(strict). I am using WIndows 10, 32GB ram, AMD FX 8350, Quadro K4200 and SSD. Any information…
I know it's not realtime, but maybe someone has this info here. I can't find it elsewhere and the folks at the Autodesk forum aren't much help. I'm wondering what R/G channel directions Arnold expects by default for normal maps. It comes with two check marks in the node flipping whatever it's expecting to come in by…
The basic mechanics of that Witcher technique are really cool. I've used the same/similar approaches for various ID related things in a few games - the huge benefit is that it's not subject to filtering and compression artefacting in the same way that texture based masking is. There are some considerations though if you're…
Thank you for your feedback, I appreciate it and see where you and Lucas are coming from. Following this advice as well as some other critiques I have been given outside of this forum, I have decided that I will rework the core assets to that there is a clearer distinction with the assets and not such a 'blocky'…
Could be a conflict between normals set to Open GL and DirectX. Make sure your material and the nodes are all set up to the same. Another possibility is that you've plugged the normal node too late in the chain where you've already added a lot of surface noise. edit: also make sure you're in 16 bit mode and check how it…
Picked it up Tuesday but really got to spend some quality time with it last night. Definitely worth the money. I'm loving all the additions to the online play. Pretty cool to be playing arcade mode and have random people pop in and challenge you; and the new spectator mode is a nice add too. As far as replicating the…
dude don't get the alienware. The core 2 duo is by far a better processor. Alienwares are made by dell too fyi so I don't know why they don't come with core 2 duos and the dual gfx cards. I have the 7950 GTX in mine and it is great. Don't know if you saw the link I posted above for the cheap ram on new egg. Under 300 bucks…
Hello, I'm trying to write my first cgfx shader for Maya, and I have a question about what the upper limit is for number of texture maps I can access. I am using Maya 2012, and in Maya's help it says its cgfx shader plugin supports Cg version 3.0.015. I have a Quadro FX 3800 graphics card, and I can compile and…
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