I'm working on a scene with a character in Marmoset, the scene grew as I added elements to the scene after it reached 1.5 GB and (7-10 million triangles) I started experience crashes on loading scene in 50% of cases. After I added 10 more millions triangles, the scene file reached 2.2 GB size and now Marmoset always…
Hi everyone, I'm doing a high to low poly bake in Marmoset Toolbag 3 as part of a practice project. I mirrored a mesh and set half of the UVs one tile over for baking in Marmoset. For some reason, Marmoset displays mirrored bakes incorrectly, shifting one side up. When I imported the maps into Substance Painter everything…
Hi I have created a model + textures in marmoset. When I open my file with cinema 4D, the textures are not attached to my model anymore. Do you know how to export my file from Marmoset to keep the textures linked to my 3D model in Cinema4D? Thanks for your help
This is my first attempt at sculpting a mesh in ZBrush to be used for baking a tiling texture. Tiled 2x in Marmoset. Texture Sheet Diffuse/Spec/Normal Crits Appreciated.
🎉 The Marmoset Toolbag 5 beta is available for testing! This version is set to be a game changer for 3D artists of all disciplines. The new features in each major system of the software (baking, texturing, and rendering) significantly expand Toolbag’s production capabilities in all facets of 3D art creation, and boast…
I have a problem, I want to import a model in a Marmoset Toolbag scene into Blender. MarmoSet can export models to FBX and it is working great, except the textures. In the Principled BSDF node the metallic slider is set to 1 and specular to 2, which makes it a mirror, but when I make it lower it looks like PS2 textures.…
Now that Marmoset supports environments, these have normally lots of individual textures and loading them manually is not really an option. In Max using the old scanline standard material and exporting as FBX, Marmoset is able to read automatically some of the maps. Only the most basic ones as normals and diffuse but will…
So ive come across a problem baking 32bit maps in marmoset. Im not 100% sure whats going on but it seems the colour profile of the psds are wrong. The files load in and appear much brighter than normal. Baking 8bit and 16bit is fine. 32bit exr bakes from xnormal for example work fine. examples below, Im hoping its…
The folks over at 8monkey Labs recently dropped by to let us know Marmoset has some shiny new updates. As always, Marmoset is a phenomenal realtime presentation tool based on their Marmoset engine and if you haven't tried it yet - you should. The thread here on our own forums already has some good discussion going so join…
I know from my past attempts to use Marmoset that there's something weird about the surfaces. Like only one surface per object or one UV per object or something like that. Can someone remind me what that was?