And I'm back.. yet again! First thing that I wanna tell is, that Gul'Dan bust resulted in something I didn't actually expected, who had the genius Idea to try and find some references directly in the game? ME! (what a pathetic excuse) Let's say a few months of my life were wasted in WoW classic again. Anyway, after…
We create AR/VR content. We can help you create and animate models. Create games. Low price. https://www.youtube.com/channel/UCVY4BJzru8nHIA-f0xyx1TA/videos http://www.vrdc.io/ i.marin@vrdc.io
Hello everyone, I am Miki and I have been creating 3D animations with Blender for 2.5 years now. Before that, I worked in the photo and video industry for 2 years. I currently also work as a freelance 3D artist and occasionally get commissions. After a while, I realized that my strength is definitely in modeling. I find it…
Hello, I'm creating a modular weapon build that features an optic with glass and I don't know how I should start. I've created a normal map that I'm satisfied with and am moving onto creating an occlusion map, but I don't know what I should do. I've created PBR textures before, but I've never made transparent materials and…
Selection created by Magic Wand Tool in pohotoshop is distorted as shown in the image I am currently working on 3d texturing, creating masks from UVs and drawing textures for each UV. I am trying to create a mask from the UVs and draw a texture for each UV, but for some reason the selection is distorted. I have never had…
Right now my workflow has become a bit mired in what i'm hoping is needless camera pans back to the perspective view grid so that I can create new primitives to add to my scene. I'm wondering if anyone knows of a way to create a primitive a set distance from the camera, or to just get primitives created and add a specific…