I've been trying to reproduce a displacement effect on cubes for a cloner plataform that I've seen. But after trying out and tinkering with every option avaliable on Arnold, I didn't came close to the details being so perfectly extruded and shaped. Here's my settings on Arnold and the file overall with them applied: Do I…
Nice one, I set mine up to load arnold. I am going to test having it load an arnold material on the object and possible setup a quick light scheme. :D I just hacked the code of the GoZ Mel script and it worked. It just loads a blinn but will set Arnold to default. Instructions: Go to path…
whaaaaaaaaaaaaaaaaaaat? haha oh come on... arnold super drunk punching a camel brought great happyness to me when i first saw that movie. Only arnold can get away with cruelty to animals back in those days.
Hi, i would like to apply my normal map painted in substance painter but these jaggy edges happens, why ? i exported from substance with arnold ai standard surface presets and yet i have these results. Maps are baked hi poly to low poly in substance also.
I'd like to get results similar to this I'm having a very hard time finding anything about it though. I'm not sure if this is all just done in photoshop afterwards or are these effects being done in Arnold itself?
Not getting desired results after many test exporting 32bit displacement map from zbrush. I have attached images to demonstate my workflow. images also show disired results in zbrush and what is coming out of Arnold/Maya. Thanks all Alex