Hey everybody, I just started working on this scene. This is partially meant to be a practice in creating and using modular assets. Not sure yet, but may end up putting this in UDK or something. So I started out with this layout: The idea is to have a high level of detail around this immediate area, but fill the rest of…
I'm happy to show the latest project (at least a project where I'm allowed to show it) I did with Pure3d. The project was quite big for one person and needed to be done in 4-6 weeks. It's a prototype for virtual training so not really for a game. Basically it's a visualization of Lashkar Gah located in Helmand Province /…
Thanks for the replies. Definitely clears some things up. One more question regarding the Substance texture linked above...I think I wasn't clear. I have been doing game art for a while now. I have built modular kits before, and have made textures in Substance Designer to apply to these modular pieces. Sometimes multiple…
I think its a good start. The thing about creating good modular sets is to make a solid set of modular pieces that you can do 80% of the work with, which, looking at your stuff for buildings now, I think you're headed in the right direction. Then, make one-off stuff to break up the modularity of it all with the last…
Jessica and I talked about this but I said I'm going to post it to her thread for others to read: While you're reusing some geometry to build a complete asset, I challenge the idea that this is modular. What is modular about this is what I've already said, you're split the asset (the bridge) up in to individual elements…
I am just getting into UDK and want to build my own modular environment. Just have some questions I'd like to ask, I hope you can help. 1. In your 3D app (3DS max for me) do you create only modular parts for your scene and then fix them together within UDK? ...or fix up your scene in Max using instances and then import it…
I've been trying to hone my modular skills a bit, so wanted to make a completely modular environment of a Philadelphia neighborhood. I've made the basic parts for a modular building so far. Keeping it super modular so I can reuse pieces and dress them up with ledges, shutters, etc, as opposed to baking those things into…
When using modular designs like this tutorial Modular Design I'm trying to wrap my head around it. If I create lets say a wall section square at 512x512 or so modular piece or create many of them to create my building then when ready to texture them lay the uv's out by planning to use the same 512x512 spaces or several of…
🧩 Freelance 3D Character Artist – Modular Miniature Design for Tabletop Game Project Overview Hello! My name is Mat Nicholas, and I am a professional Game Designer with over 20 years of experience in the video games industry. In my spare time, I’m developing a new tabletop miniatures game built from the ground up to…
Hello everyone, Today I am posting to try to solve a question that I have been carrying with me for a long time, and truth be told, I would like to be able to resolve it in order to create my environments with more confidence and security, or at least shed some light on the matter. The question is related to finding the…