Visual Purple is looking for multiple freelance artists to work in Substance painter off of established concepts and working files making character skins for an ongoing project. If interested please send your portfolio demonstrating skill in texturing photo realistic characters and a cover letter to careers@visualpurple.com
Substance File/Texture Gumroad Link ( Zero Dollarinos ) : https://gum.co/uokDV Artstation Link to the Project : https://www.artstation.com/artwork/eLnJY In the past days there's been some Snowfall and I really wanted to make a Snow Material. I will try to capture some photoreference of it when it hopefully snows again this…
My substance textures don't tile, nor do they appear correctly in ue4 as they do in painter or designer. I've unchecked sRGB and set the compression settings to "Masks (no sRGB) on my Roughness/Metalic/AO (they all share the same texture) and I've made sure that uv's for my mesh fall on grid lines yet I'm getting seams…
Hey guys, wrapped up this substance last weekend, it was mostly just trying to get used to working with water in a graph, I have mixed feelings about the results with respect to the water, but I'm happy with it for now; anyone with critique it would be very sought after! On my artstation I've posted some gifs of the water…
I bought substance designer like 4 days ago on steam and it seems to be really laggy, I am working with 2048 textures, everything is linked in resources too, just seems to take ages to do anything if I changing setting on like dust or dirt for example if I change the dirt level or grunge level the program freezes and takes…
Hey all, Anyone know where I can find some good tutorials for creating some of the more complex FX Maps in Substance Designer? Not just a basic noise but anistropic noises, grunge maps, etc. As I've been getting my hands dirty it occurs to me that I'll need help understanding the math and how to apply the math concepts.
I spent the last fews working on a fully procedural terracotta tiles floor generator. I included four pre-made templates and an input for custom black & white image. It comes with fully customizables parameters like vegetation density, scale, tiles burying, dirtness level. 100% Substance Designer, rendered with Marmoset…
I imported a mesh from Maya that spans 4 UDIMs into Substance Painter. However, the layout has been redistributed and all the UV shells I made are in different places, but still spans the 4 UDIMS. I turned off auto-unwrap, thinking that it might be causing the issue, but now my mesh fails to load. Any advice or…