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How to plug opacity map from substance painter to marmoset?

Sani
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Sani node

I made opacity map in substance painter, exported it with grey channel and tried to plug it to my texture, but nothing happened (i'm using marmoset 4)

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  • EarthQuake
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    There are a couple of different configurations, if you're doing something like hair or holes in solid materials, you'll want to enable a transparency model. Generally, the Dither model is what you want.


    If the opacity map is in the albedo alpha channel, you can leave Use Alpha Alpha checked. If you have a dedicated map, load it in the slot here and disable that checkbox.

    If it's a glass or something like that, you'll want to set Transmission to Refraction or Thin Surface.



    There's a mask slot for these as well.

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