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How to plug opacity map from substance painter to marmoset?

Sani
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Sani node

I made opacity map in substance painter, exported it with grey channel and tried to plug it to my texture, but nothing happened (i'm using marmoset 4)

Replies

  • EarthQuake

    There are a couple of different configurations, if you're doing something like hair or holes in solid materials, you'll want to enable a transparency model. Generally, the Dither model is what you want.

    image.png


    If the opacity map is in the albedo alpha channel, you can leave Use Alpha Alpha checked. If you have a dedicated map, load it in the slot here and disable that checkbox.

    If it's a glass or something like that, you'll want to set Transmission to Refraction or Thin Surface.


    image.png


    There's a mask slot for these as well.

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