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[Substance Designer] FX Maps math

polycounter lvl 3
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dsenter polycounter lvl 3
Hey all,

Anyone know where I can find some good tutorials for creating some of the more complex FX Maps in Substance Designer? Not just a basic noise but anistropic noises, grunge maps, etc.

As I've been getting my hands dirty it occurs to me that I'll need help understanding the math and how to apply the math concepts.
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