What's up everyone. I would love to get back into the Polycount community so I thought I would start off with this guy. I'm going to be poking around the forums quite a bit and giving feedback whenever possible so please comment if you feel so inclined! I've been saving this guy every since Heng Z posted him over a year…
Hey guys, I am currently working on an environment scene for a first person game for my Game Art School. This particular scene is supposed to be fairly dark because the player has to turn on the power supply to bring the lights back on. Usually I concentrate on props, and this is my first bigger environment scene. This is…
Been working on this (and other projects)for the last 2 months and thought I would share :D . presented in marmoset, textured using substance painter and Photoshop NDO was used for some smaller details along with mudbox to paint a height map for some of the small panel lines. High Poly This has been really fun to work on…
So, I made this helmet based on this loose concept by Ching Yeh. I took my artistic liberties in many spots when modeling it since a lot of these lines are pretty sketchy, and now I'm having trouble when it comes to laying out the basic colors. I'm hoping someone can swoop in and tell me what I'm doing wrong. Here are a…
Hello! I wanted to share a very small set of game-ready props I created recently. Originally, I made these assets so I could practice with Substance Painter/Designer, but I like how it's been turning out to the point where I would like to add it to my portfolio. Is there anything I can change/improve/etc. to these to…
So here is my new Free set of brushes, full version will be coming this month - download link at my artstation! https://www.artstation.com/artwork/n4Awe Questions and feedback at my Facebook page - https://www.facebook.com/JonasDigitalArt/ https://www.youtube.com/watch?v=gNMSqkfOenI&feature=youtu.be
hey there, im looking for a modeller to create some broken buildings and skyscrapers for the eden RPG, royalties will be paid from profits of the game which are expected to be quite high, thanks to reddit's community and their advertising of the game, if you're interested, contact me at aburton.live@gmail.com with you…
So I'm working on this concept here : and this is what I have so far: I have a lot to do and this is my first scene ever really. I have a lot to do still for sure. A LOT. Most of it is blockout but I figured I'd make a thread anyway so people can tell me what I'm doing wrong is they so please. There is no real textures yet…
Hey guys starting a new project, trying to learn HP to LP modeling as well as modular construction based on a grid. I create a HP floor here, i cannot help but think its missing something. The scene will be a Space station corridor. Im not going for a destroyed look, more of a lived in look so i wanted the floor panel to…
based from the original concept from artist daniel graffenberger for the game quantum rush. had some fun with this. the primary drive was to create some assets and explore unreal engine - as my previous game engine experience has been with cryengine. really loving ue4! i've moved on to other projects - so i don't plan on…