@sjuskadur: Thanks! I might just try that lighting- I originally planned for something like mid-day lighting, but a moonlit scene might be interesting, too. I totally agree with the ground texture- the tiling is way too obvious, and none too pleasant. I also like the idea of floating islands... Instead of actually floating…
I had robocop and terminator 2 toys when I was little, ruddy loved them :) never played with meat though, your hands get all slimey and nobody wants to play with you, you get a weird smell aswell and the liquid that comes out stains everything. Do butchers play with meat when they were little? Seriously though, it is a bit…
looks like you've got a good grasp on it so far man. I'm workin on the same thing. Try pushing your highlights and shadows more (something I have to repeat to myself constantly), and try playing with single and dual light sources. It may sound tough, but I actually find it easier to have a couple lights to manage, then I…
Hey Rarendipity! I like the blockout, although I would pick a better shape for the cliffs, maybe do large boxes to represent rough rocks? It's kinda noisy with the small boxes too. Other than that I'll keep an eye on this. :)
I helped out Epic Games Korea with working on a mobile tech demo to show off UE4 running on high end mobile phones for GDC. I was responsible for the first section of the demo which was a cave. Meshing and lighting/post was done by myself and Rick Kohler. The FX were done by Tim Elek. The blocks,chains, and grass were done…
IC.Shape 2.0 beta 12 released - 2010.08.13 Fixes* Select Span Action for shortcut association didn't work any more because of a block of testing code slipped into the released version. What was new in beta 11 - 2010.08.07 Fixes* Edit Poly Modifier didn't support most of the tools any more because of a mishandled case in…
Hello, I am working right now on my personal project. I decided to rework in UE5 monastery scene from my favorite game Gothic 2. I wanted focus heavily on trim sheets because i would like to improve in this area. I used one 4K texture for all assets(buildings, walls, sidewlaks , bridge and everything what i modelled.). I…
Hey guys, been awhile. I've mainly just been dicking around with random sculpting and stuff. Got my new computer awhile ago, and oh glory, UDK with no lag :D So I just had to make some stuff. Here's a rock. Polycount is around 4000, textures are all 2k (is that acceptable? Supposing the rocks will take up 35-50 of screen…