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https://polycount.com/discussion/237047/the-brawl²-tournament

Introducing Rarendipity Games' Lawless Wild West

Howdy partner, welcome to No Man's Land.

I'm currently building the environment for a gated sandbox game set in the American frontier. The play area will mainly feature a unique mining camp and mine, along with a classic Western town, plus some ranches, farms, and landscapes scattered around.

First, I had an idea for a one-of-a-kind silver mine built on a 1,000-year-old ruin... perched precariously on the side of a cliff... high above a river. It used to be a collection of independent, tiny vertical mine claims, but now it's all owned by our villain, the ruthless silver baron.

Doing multiple iterations during the block-out stage is new to me. My plan is to eventually create a modular kit to replace the blocks. For now, I'll keep experimenting with my virtual Legos until I get all my ideas onto the screen. Then, I'll rinse and repeat with the mine and the town... Easy peasy.

Rarendipity Games

Blender, Unreal Engine, Reallusion

Replies

  • AtomicArmy
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    AtomicArmy polycounter lvl 12
    Hey Rarendipity! I like the blockout, although I would pick a better shape for the cliffs, maybe do large boxes to represent rough rocks? It's kinda noisy with the small boxes too. Other than that I'll keep an eye on this. :) 
  • Rarendipity
     This may not be the best way to block out an environment. I'm using this temporary texture to help clarify what's happening. Although I am still very much in the conceptualizing stage, I do like the direction it's heading. Still to come: More mining equipment, More traversal paths, More tunneling, More cliff faces, More kinetic energy. Once I'm happy with the blockout in Blender, I'll transfer it to Unreal and block it out again.
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