Hi all. I have been using UE4 for a while now and everything was working fine. The other day I started it up and the perspective view-port was black while in LIT mode and I could not see nothing. I thought it was the updated version of the engine, so I rolled back the engine to 4.9.2 but the perspective view-port was still…
I was going to suggest to transform a (0,0,0)-vector from local to world space but that's the material function you already mentioned. Unfortunately it's not working in the pixel shader for UE3 (it does for UE4). I've also looked trough some UE3 shader files but haven't found anything helpful to use in a custom node. There…
Hi All RDBK Studios is creating a medieval survival game called Renown and is looking for a Senior UE4 Programmer that can join our team. 5+ years of experience programming inside unreal is a must. Your role will be in helping create and flesh out our multiplayer survival systems. Knowledge of working with C++ inside UE4…
Based on feedback from my last UE4 Marketplace product, I've decided my next offering will be to put together something more direct and utilitarian: a collection of assets for building "vintage" worlds. This will include everything from decorative wall paneling to stationary gun emplacements. The target audience will be…
Hi guys. Just wanted to share a personal project of mine, a fantasy castle in Unreal Engine based on a concept by SnowSkadi: https://www.deviantart.com/snowskadi/art/White-Tower-69872081 This was my second time creating a scene in UE4. I'm still in the process of learning the great amount of features this engine can offer…
JOB DESCRIPTION: Michael Graves Architecture & Design in Princeton, New Jersey is seeking motivated and talented 3D Visualization Artist (Unreal Game Engine) to join our dynamic internationally acclaimed team at our Princeton headquarters. The candidate will work with our design team to produce conceptual and photo-real 3D…
Hey guys, first time doing one of these challenges, not sure what's the scope quite yet, anyways here's my blockout (Blender EEVEE with RT). Do I need to follow the concept as close as I can? Because right now some things about it don't convince me like the piping on the ceiling that looks like Windows XP idle screen, the…
Hi, today I release my last research in ue5 for geometry scripting. The goal was to create base shapes for fast level blockout only in ue5. All scripts are modular. Converted "meshes" or "level packed actors" can everytime updated with source script. Additonal contains the project new grid texture (meter & pixel) for…
Over the past week I've finally dug back into this enviro. I completely scrapped my old cliffs, they were too round/blobby and I wasn't happy with the way the snow accumulated on them. It looked too over-done and a bit canned. So, new cliffs, and now everything has been moved into UE4. Overall not too big of an issue…
So who knows why, but I was curious about a way to really easily and quickly put together decent-looking modular Bouncy Castles, with a dedicated Master Material. A habit of mine is to try and find easy solutions for cloth/rubber/etc things without expensive tools and high-res meshes or lots of unique surface area, so this…