Anyone know why in maya 2016 the standard lambert shader default looks brighter in viewport 2.0 than previous maya versions? - in previous maya versions no matter which viewport renderer you were in it basically looked like the same value...now it's different - any reason? Anyone know how to fix this?
Hehe, you just told yourself how to improve the body texture there! You're right that the body doesn't have as wide a value range as the face, and this is what's making it look flat. Basically, look at how you've done the face texture and see how that applies to the rest - don't be afraid of picking very dark colours for…
Hi all! My name is Belén Navone, 2D Artist and Illustrator, with experience working for video game projects doing concept art for environments, props and character design. I'm open for a freelance or contract job to keep working on what I love. When it comes to work, I'm a quick learner, very organized and proactive…
Across the Battlefields is a modification of hl2 source engine based on WW2 Infanty Combat with game play much like day of defeat source but slower , more team tactical with the addition of drivable vehicles tanks trucks ,jeeps and a tank escort where a team must defend and advance the tanks till they reach their…
The Weapons Factory franchise is moving to the Doom3/Quake4 engine and we are looking for a few modeller/animators. We are an established and experienced mod team with a history of successful projects that have led to previous artists being hired in to the gaming industry. With the release of the SDK, development is…
Hello we are a team of 14 looking for extra hands of help to help us succeed the deadline for our demo what is on 30 september. We will look for private investors and public funds from that moment. We aim big with this demo. We are making it for pc and playstation 4. It will run the unity engine. But we want to push the…
Hello! My name is David Wood and I'm a 3D Environment / Prop Artist. My Portfolio: https://davidwood.artstation.com/ I'm currently looking for: - Remote work - Part-time / Full time employment - Freelance work My Portfolio: https://davidwood.artstation.com/ My primary focus: - 3D Modeling - Sculpting - Retopology - UV…
I am looking for a concept artist to help design the look and feel of the next Weapons Factory mod on the Quake 4 engine. We are an established mod team with excellent leadership (if I do say so myself ) and proven results. WFA was one of the most popular mods for Quake 3 and our artists have a habit of finding their way…
Hey guys, I'm thinking about starting my own little iPhone business while I continue to search for work (in house and freelance). I just want to start out really small and see if I can turn out a very basic game, and go from there. I actually already have an investor, so the start up costs won't be an issue (about 2 grand…
I know what I want to achieve, I just don't know if it exists and/or what it would be called. This script/effect takes the colors of an image and a mask (or selection) and "stretches" the colors on the edges of the mask outward, away from the mask. Another way to describe it could be: Each pixel outside the mask will take…