Hello, guys. What's the difference between beveling edges and inserting edge loops when modeling for subdiv if the resulting mesh almost is the same? I'm quite noobish at modeling and I don't know what to use. What method is better and used more in the industry? And what should I use to get clean models with good topology?
I'm a 3D
character artist with 10 years in game development. I've worked at multiple
studios and recently switched to freelance works. My specialty is
photorealistic human and monster characters for game that require immersive aesthetic with
details that’s hyperaccurate to real life. I also have
experience in game…
i have to make a character with a maximum of 1600 tris for the the valkyrie profile challenge. my wip thread is here , no modeling yet. i was wondering, should i build the arms and legs of 6 sided cylinders or 4 sided or how much is appropriate for a model like that? and maybe to make the thread a bit more interesting,…
Happy #PortfolioDay ! Hey, I’m Pablo García, a 3D Environment and Prop Artist based in Mexico, currently looking for new job opportunities. I have experience with AAA workflows, software #Maya #3dsMax #SubstancePainter #Unreal #substancedesigner #marmoset ✉️ contact: pablo.gameart@gmail.com #Artstation…
Hello, So I've been a long time Blender user for a while and am just now teaching myself Max. So I'm working on a model and I can't find a tool that is like Blender's Loop Cut (ctrl+r). So I just want to be able to add an edge in Max to a floating quad ribbon so I can bridge two edges without any tris. I know I can use the…
Sometimes I create an edge loop and then have to recalculate the incorrect toplogo angle after bevel or Multip cut, then have to recalculate the Edge Flow. So sometimes I use the Crease tool again. However, I found out that Crease does not support when exporting to other software. I want to ask those in the industry…
Just in case you're not aware of the current 3D gamedev industry situation: it's not good. Lots of layoffs happened which means you're competing vs. people who have a lot stronger portfolios and most likely more experience. Prop artist role is very rare, Weapons artist role is probably even more rare nowadays and the bar…
Anybody have an idea if Loop mode or Ring mode selection is possible in the Unwrap UVW modifier? Similar to the "PolyTools" "RingModeToggle" and "PolyTools" "LoopModeToggle"
Yes, jth852 is right. If you use the guides you will never get the loops the way you want unfortunately. They only slightly influence the flow, but definitely don't help with avoiding spiral loops. I have tried using the guides extensively with poor results. Glad you guys found this helpful!
Ancient god 216 triangles, texture size 256px Model I made and animated a while ago. I painted it on blender and then processed the texture with SLG_img2pix for that crispy look, it's an amazing free tool I really recommend it for editing retro textures or making them.