Hey, so i made a little alien, and want to redo the topology from scratch. Now i dont think the zbrush topology tools are very handy, maybe zbrush at all isnt it too. I googled a lot and find 3d coat, but maybe i can do it in zbrush to. My problems in zbrush are: - "backgroundculling" ?! - very bad that i see fore and…
I'm still learning Maya at the moment. I was wondering what your approach is to getting a hi poly ZBrush file from Zbrush into Maya? I exported out of ZBrush as a Maya file and as a .obj. Each time the model comes in flipped. Is this common?
I did a breakdown of my method for tiling textures in Zbrush over here https://polycount.com/discussion/227641/zbrush-non-square-tileable-technique#latest (tbh I meant to reply in this thread, but had too many tabs open)
Hey guys, I'm new to Zbrush, so sorry for the simple question but.... When I import a model of an OBJ into Zbrush and subdivide it, it tries to smooth all my open faces. Is there a way to get it to Subdivide in Zbrush the same way it subdivides in Max with turbosmooth. As in when I subdivide in max, open faces subdivide…
Hi this might seem stupid, but up until now i have only done some touch up on assets using zbrush, so i havent really done anything tiling. So here is my question, Is there anyway to start from a plane in zbrush, sculpting for example a rock surface, and get it tiling inside of zbrush without having to edit the maps in…
I am having a hard time making tear's in Maya for import into Zbrush. Particularly, my character has torn sleeves up to his shoulder. I have imported clothing from Maya into Zbrush which look pretty good. The problem is when I add the subdivision's onto it, the tear's that I have made don't start looking like tearing…
I've posted this on the ZBrush Central forum aswell - but I know some of you guys arewell versed with the ZBRUSH import / Export pipelin aswell - probably more so than alot of people on the ZBRUSH central site. I have been working on a model that I started in 3DSMAX, imported into ZBRUSH and detailed it up to level 5. I…
A little fun stylized fish. Discover more: artstation.com/artwork/RyxwXy Subscribe & Follow: linktr.ee/yulia_belyaeva The concept is mine 😜 Software: ZBrush, Maya, Substance 3D Painter, Arnold Renderer, Character Creator 4 https://www.youtube.com/watch?v=85OTWsgRTtA&hd=1 https://www.youtube.com/watch?v=5Ju8P32iDfM&hd=1…