As the title says, after tackling my first tutorial ever on blender over a donut and a mug (I know, classic. ) I decided to just go at creating my first character for an idea I've had for quite some time now. I should probably go back to the tutorials but i always feel i learn better from just watching and tinkering, so i…
Hi It's that time of the year when students will be asking what sort of theme should they put into their portfolio. So I thought I would come here to ask you guys what sort of portfolio you would love to see, what should be avoided, what you would create if you had a year to do what you wanted? Personally for advice to…
I think unless you have a ton of game dev experience under your belt (like 10+ years) starting up a AAA studio or anything like a multi-million dollar projects is not going to happen. most investors are so cautious that they want to see a track record of success, example: you prove you can make a small game that does well…
Hello, so Clarisse iFX has a long history,and your right in that it was born from the Film VFX world. And in that regard it has produced award winning frames for dozens of award winning films. Clarisse iFX is great at a couple of things, best in class great. In terms of building large geometrical layouts, it has no peer.…
There are a lot of over-priced school programs out there that cannot always realistically teach well enough to land someone a job. Some of these schools are 3-4 year programs too! I am a student from Alaska, and I spent months researching the pros and cons of pretty much every school in North America, eventually deciding…
Closed: I think that's a pretty big gamble. Keep in mind, this summary is from reviewing, and geared towards, students breaking into the industry. A reel from 10 years ago wouldn't be possible. No.2, I really think is important because people at that point in their career will try to flood you with work that isn't exactly…
Somehow that's a funny question, but i guess uv are not that intuitive. Well we need a support for storing the color data, right ? Something like a pixel grid ! What about a 3d grid of pixels ? (aka voxels) 3d textures exist. A 256pixels 3d texture is basically 256 2d textures of 256*256 pixels. 256*256*256 is a lot of…
Quick Summary: Help NineZyme rig and animate our main protagonist character for an upcoming game title. Detailed Description: We have one character ready to rig and do some animation trials. We are looking for someone who can do an advanced animation rig, with a special emphasis on facial expressions and speech. The rig…
(Not ENTIRELY sure if this is germane here.) Hi, I'm Brian Choi, and I'm a Junior at the University of Southern California. It's getting to that time of year again where I'm desperately trying to find a (game) studio who would be willing to take me on as an Art Intern (3D modeling, concept, etc) so I can learn an ocean's…
Technical Artist WANTED Preloaded are looking for an experienced technical artist to join the team. The role is hybrid, combining hands-on game art asset production with an advisory role; setting up workflow and informing best practice across multiple projects. This is not an entry-level position, and we are looking for…