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Internship hunting Question

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Brian "Panda" Choi high dynamic range
(Not ENTIRELY sure if this is germane here.)

Hi, I'm Brian Choi, and I'm a Junior at the University of Southern California.

It's getting to that time of year again where I'm desperately trying to find a (game) studio who would be willing to take me on as an Art Intern (3D modeling, concept, etc) so I can learn an ocean's worth of information and contribute what I can to a shared vision.

I've been, Thank God, fortunate enough to find work experience during the summer Freshman year AND Sophmore year, where the pickings are INCREDIBLY slim for someone at that grade level, but I'm starting to feel the same level of urgency still during my second to last year here.

I was wondering is there any place that anyone knows that might be willing to take on an art intern (preferrably paid, I don't think I can take the personal investment again that I did last year) that I can email and talk to about?

Portfolio (feel free to rip and critique it apart, but paying a web designer to make a custom website is not quite in my wallet range I think)

I am going to GDC, though I am still definitely confused about what to do there still, even after two years of going there since Freshman year. I feel so small everytime I go there, because I know there's an army of students my age who will murder me, figuratively speaking. Though trying was never the hard part . . . ok well, it sort of still is.

I will preface, I know I have hurt my chances incredibly by diversifying my presented work. I do have the "career dream goal" of becoming a game Concept / 3D modeling Ninja artist, being able to support and/or lead art teams in creating objectively valuable interactive experiences. (I guess that's my objective statement.)

I have this tiny, small hope that maybe some sort of strong Kickstarter game studio might need someone like me, or be willing to take me on. On that note, I think I might hit up Obsidian.

To me, what I will definitely attempt to hit up is Blizzard, Riot, Disney (though they publicly don't have anything for art at all), and see if Reverge Labs still wants me. Besides that list, I don't know who else to turn to start a conversation. Or at least studios who are looking for art interns.

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  • JacqueChoi
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    JacqueChoi polycounter
    The quality of your 3D work is quite strong, the rest is really not close to the standard expected of this industry.

    In my personal opinion, you should drop the concept/illustration/fx portions of your website.



    Good luck on the search!
  • Brian "Panda" Choi
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    Brian "Panda" Choi high dynamic range
    ANimation is axed. I guess I needed the affirmation.

    Kinda still clingy about my 2D stuff though :/

    I guess what's also frustrated me constantly is that I know I'm still learning, but there always seems to be this "You need to be perfect" expectation with stuff like internships, which in itself is considered usually a place/position to really learn and dig deep. It feels like college applications all over.

    I know I can do it, it's just meeting expectations (in time) is what troubles me.
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