Actually... this depends on the EULA. If there was a definitive clause in the EULA that allows modders to pull resources from the original files then yes, it's fine. If not then that member was wrong for distributing them. The reason for this is that while one person may use the model for educational purposes they cannot…
Hello, This kind of question cannot be replied in generic terms, as there are many more factors involved than one may candidly assume. - First off for the case of the above screenshot, your best bet is to research whatever game this is from specifically : check if there is some sort of debug mode available to inspect the…
Hey! I'm Jarran and I'm based in the UK. I have 7 years experience creating 3D Art for AR/VR/AA where I've either had to work to the Client's brief or have worked with them to discover exactly what it is that they want to achieve I have experience in Realistic and Stylised Art - both creating the Assets and setting them up…
Hello all. I'm trying to export the diffuse texture from an object I have in Maya, but I cannot for the life of me find a simple way to do this. I cannot find a simple "export texture" button. I've tried baking the texture onto the duplicated object, but Maya crashes when I bake diffuse at 2k and above. The simplest…
Hi all, Not sure where to put this but anyway I want to post some pics but I cannot find the place to go to create an album. I have read the following: 'As a member, you can create Albums of images that are linked to your public profile. Albums can be created by visiting the User Control Panel, and clicking on the…
What the trailer doesn't really explain is that one probably cannot play any "big" games (like the Mario, Zelda and Skyrim shown in the trailer) at full quality when being away from the base. Kind of misleading ... Yet even though I cannot get myself to be excited about any console hardware these days since everything…
Everything, from your level to your diffuse maps, is dark. Seriously, i cannot see anything. Why is your wireframe over your textures in addition to adding a water mark (noone is going to steal this dude.) Again, I cannot see anything. Going back, your diffuse map is to dark. The only bright part if that helmet. Match the…
Hi Polycount this is my ~2000 tri model Having some issues with character I am modeling, cannot seem to get deformation right. I've made several adjustments to the topology and cannot seem to get my joints or mesh in general to deform the way I want even after multiple attempts at skinning. Is there some best practices I'm…
You can find the actual pack here --> https://assetstore.unity.com/packages/3d/props/low-poly-historic-ships-180657 Features: A set of 4 low poly historical ships with adjustable sails, including a prop set. This package contains the following: * 4 x Ships with blendshapes added to open/close sails * 2 x Barrels * 3 x…
I recently started work on a Halo fan art piece. The idea was to create an L.A.V for the U.N.S.C that would have a similar function to the Revenant used by the Covenant. It has gone through a ton of iteration, it isn't quite there yet but I have high hopes for it. I'm currently calling it a Mobile Surface to Air Magnetic…