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Advice for Low Poly Character Topology for Games?

polycounter lvl 4
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robotinfluence polycounter lvl 4

Hi Polycount this is my ~2000 tri model

Having some issues with character I am modeling, cannot seem to get deformation right. I've made several adjustments to the topology and cannot seem to get my joints or mesh in general to deform the way I want even after multiple attempts at skinning. Is there some best practices I'm missing? I've viewed many posts but they seem to conflict and when put in practice haven't worked for me!

Any feedback would be greatly appreciated

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