Hello! Trying to get better at posting my progress as I work. I saw this art by Cameron Sewell and started on my blockout in Blender. The idea is that the final will have a few small animations and ready to be game-ready. Next up is doing the details and rigging. So that's coming soon. Any comments or critiques are welcome!
Hi eveyone, Would love some feedback on my current WIP models. I've been modeling on and off for about 8 years and I wouldnt even consider myself a novice to be honest. Trying to have a real serious continuous crack at it (as In move onto something else after this). Im currently making an outfit for Fallout 4, The outfit…
I'm finally getting some time with ZBrush2. I went through the tutorials and yesterday started screwing around on my own. Here's what I've got so far. Overall I'm digging the software, though there are a few bones of contention. I hope to texture this guy (but then I always say that). All comments welcome.
Job Position: Full time - no freelancers or outsourcing required at this time, thank you! Job Information: We seek an experienced, self-motivated technical artist with oodles of talent to help us achieve breathtaking visuals. You must have the capacity to refine/improve our art pipeline and tackle any technical issues that…
Job Position: Full time - no freelancers or outsourcing required at this time, thank you! Job Information: We seek an experienced, self-motivated technical artist with oodles of talent to help us achieve breathtaking visuals. You must have the capacity to refine/improve our art pipeline and tackle any technical issues that…
Side Shot Front Close Front Whole Body Back Closeup Of Head Currently sitting at 6306 polys. It's not rigged, for the pose I just moved stuff around. I was trying to pay attention to poly flow and anatomy, so any suggestions on that, and anything else for that matter, would be appreciated.
In progress. Short story will be about Vi's day off as she witnesses a robbery. Hilarity and dynamic action ensue as she must improvise without her gauntlets, harkening back to her days as a pure, barefisted street fighter.
Hi guys ! Could you guys give me some tips about when you need to model something with high precision from references? Let me explain myself :smile: I'm trying to model a Mig-31. I intend to model every single part of the cockpit, every bolt of the fuselage, every bit of the landing gear, etc, with as much precision as i…
Hi guys, I'm taking the steps to learn 3D, I've learned blender and gave my shot at my 3rd character model. Lemme know what you guys think thus far and any tips maybe? My goal is for a low polycount model that is rigged to animate. As soon as I'm finished with this modeling step I'm going to move on to texturing.
wow, I think it looks great. I'm sure people are going to want to see the wires though It could definitely use some of the ropes/rigging though. I know it's still WIP, so I'm sure you plan on adding that later.