Side ShotFront CloseFront Whole BodyBackCloseup Of Head
Currently sitting at 6306 polys. It's not rigged, for the pose I just moved stuff around. I was trying to pay attention to poly flow and anatomy, so any suggestions on that, and anything else for that matter, would be appreciated.
Replies
The lower jaw is too flat and kinda looks like a hollowed out boat in the pimpage picture.
The upper part of his head where the 2nd pair of eyes are form too unnaturally out of the lower part, it kinda looks like a normal lizard is wearing a lizard mask on it's nose... I'm sure you probably can't see that :S
I'm sure others can make much much more valuable comments ;p
FatAssasin: I went through and took out quite a few polys, it's down to 5268 right now. So over 1000 polys were lost. I'm thinking about adding a bit to the wings, right now they're just tubes. I've been trying to find some good pictures of bat wings to use as a reference, but google hasn't been turning up much. I may end up just add some segments to add some more shape to them.
poopinmymouth: happy B-day! What do you mean by more dynamic anatomy? The wings are going out at an angle so I don't think the front, back, and side shots give a good impression of the size of the wings, but I've made them larger and pulled them away from the body a little more to give him a larger wingspan.
AdamBrome: yea, I took out a bunch from his head and legs.
So here's some updated shots:
Front
Back
Head
Like I said, the poly count is down to 5268. I redid the arms, didn't like how they looked before, and I'm still not liking the forearms but I'm not sure yet what to do with those. I think that the legs need some work or to be completely redone like the arms, need to figure out what to do with them. Any suggestions?
Any suggestions?
As for the biceps, I used this as a reference:
http://sciences.aum.edu/bi/BI2100/cadams/armsh8m.jpg
which shows the muscle going from the shoulder to the elbow. I intentionally made the arms long so that may be what's causing the bicep to look longer than it should.
Maybe this may be of help:
http://www.polycount.com/cottages/souldesigns/old_shat/zannin_wire.jpg
I think overall his proportions feel stretched. The torso is narrow, the head is narrow and the arms overly thick... which all blend together a bit and make it feel like everything is of the same general thickness.
Try giving his torso a more traditional "V" shape and scale down the pecs height wise. They look too large and bulky.
The shoulders also need some work. It looks like you're missing the pits and the smooth connection of the biceps into the shoulders/upper body.
The way it is right now... it looks like the bicep ends just before the shoulders and have a row of faces connecting the two pieces. Shove your hand into your armpits and try to model that space. And press up against it hard enough... it should give you a good idea of just where the arm/bicep fits into the shoulders.
I think you're getting there. You have the right idea and know how to model by looking at the construction of the geo. All you need now is to get the shapes of your figure to read correctly.