Hello!
Trying to get better at posting my progress as I work. I saw
this art by Cameron Sewell and started on my blockout in Blender.
The idea is that the final will have a few small animations and ready to be game-ready.
Next up is doing the details and rigging. So that's coming soon.
Any comments or critiques are welcome!
Replies
The biggest thing for me is how the sceen connects and the sillhoutte of it. In the concept it looks like a smooth continuous line, wheras in your model its kinda plopped on top. The side panel needs some scaling, along with the back TH extrusion.