Hey, I had this issue a while back and managed to figure it out but I haven't touched it in a while and cannot for the life of me remember. My AO map isn't displaying in toolbag when imported in. I remember there was something I ticked or enabled something which allowed it to show but I've tried clicking everything and…
Hey all, Here's my current demo reel: https://vimeo.com/168803209 I graduated from college earlier this year. Obviously it's still an amateur reel, but hey, it's a work in progress. Any advice, thoughts, etc? Thank you for your time, I really appreciate it.
Hey guys I need help and a favor if at all possible I was working at sub d 7 on my model, and made a couple saves, then zbrush started spazzing out and exploded my model into a big spikey mess...Now none of them will open up in zbrush now. and i think it is because i dont have enough system memory...I could be wrong. If it…
Hi just finished my W.I.P. panzer ausf. N piece (WIP posted on another thread) I've been working on for the past couple of weeks. :) I know its not polished but I only started this to practice my hard surface modelling skills and to show that I can create accurate models based on reference. :poly142: Hardest and most…
hey, don't know if anyone's familiar with it but thought i'd ask anyway. I've got an animated mesh into ue3, thats all running fine but the dynamic (and static) lights aren't showing any normal map info on the character. They show up fine as plain static meshes but not as dynamic meshes. thing is when you shoot a gun near…
My basic conceptis a mace, made out of crude spare parts that you might find hanging around a wreckers yard. Expect plenty of rust in the final texture. In my original sketch i had a whiskey bottle for the business end of the mace, but i didnt really think it was very threatening at all... so i've decided on the gas…
As other have stated and you have as well, the lighting still needs work. Some areas you can improve on: Darker, redder, dreary overall tone, through lighting mostly. Add fog to the channel near the water. I believe showing shots of the sky and upper buildings as well would help bring the piece together. Saw another artist…
A nice little thing they have in iClone is the Camera switching, as you can see in the above picture there are 3 cameras and using the timeline we can switch to any of the cameras on the timeline. This gives a nice polished look to the scene.