hey, don't know if anyone's familiar with it but thought i'd ask anyway.
I've got an animated mesh into ue3, thats all running fine but the dynamic (and static) lights aren't showing any normal map info on the character. They show up fine as plain static meshes but not as dynamic meshes.
thing is when you shoot a gun near them the muzzle flash lights them up with their normal map detail, just not otherwise (the diffuse map is definitley showing up, the spec might not be showing up tho).
anyone know whats going on?
Replies
I would look carefully at what lighting channels you have set on your lights. Look under LightComponent>LightingChannels. Lights automatically have the 'CompositeDynamic' lighting channel set which should affect lightenvironments but you might also need the 'Dynamic' channel to be included.
But don't go crazy as Dynamic lights can be a huge framerate hit.
think its getting there tho so thanks again