Thank you so much to the both of you for taking the time to look through my stuff! And thank you for the encouragement ;A; @Ashervisalis My main inspirations are artists like Jasmin Habezai-Fekri (https://www.artstation.com/curlscurly), I like to look a lot at what Airborn Studios is putting out, actually. I guess I don't…
GRAAAAAAAH sorry I got caught up with making a whole lot of art to try and get into that nice Master's degree.... I redid the eye area completely following the precious advices given to me o7 Hopefully now his face looks less flat! Also yay look how pretty he looks with some colors on his face. He's a bit pale rn but it's…
I was recently hired at digini to be the 3d art generalist (which made me do modeling/texturing and technical artwork) if you know of any work anywhere ; I just lost my job , I was layed off due to china out-resourcing me along with 5 other developers of a 7 man team , my website is www.seforin.com and my email is…
There's some really strange misconstructions going on this thread. Infinity Ward loved working on CoD, and even fought REALLY hard with Activision Marketing to get away from WW2 and place it in a modern setting. I'd be willing to bet the biggest fans of the CoD series are the folks over at Infinity Ward. The CoD the series…
Ahh thanks for the opinions. A mask texture seems like a quick and easy way to do it without having to fiddle with all that engine specific stuff. On a related note: I am currently trying to implement a similar effect with GLSL in the Sauerbraten engine and I can currently think of three ways to implement it in theory: 1.…
Wow these are really cool! Love the stylization on these, and the mix of 3d and lighting with hand-painted details. I would love to see more thoughtful attention to variable line widths. You have some different widths, but each line is the same width along its length. Here's a nice example of how variable line weights…
As an environment artist in games this is something that always stumps me: how to plan and structure an asset pack of modular cliffs for big environments (specifically environments with a lot of rocky, big/steep cliffs and cave areas). This far it's nothing I've really had to do or something I've had the opportunity to see…
I've been trying to figure out a good way to recreate the textures in this game, specifically the flat wood texture on the table and trim. It looks flat with minimal/no normals maps so not sculpted, and it doesn't look like any substance designer texture I've seen. What could be a good way to go about replicating it? The…
I am wondering how people get motivated to 3D model. I have brought software and tablets etc to try and get motivated into modeling but i cant get anywhere beyond starting something. I do suffer depression which makes things hard but i am curious how people get started as the only thing that use to make me model stuff is…