I am wondering how people get motivated to 3D model. I have brought software and tablets etc to try and get motivated into modeling but i cant get anywhere beyond starting something. I do suffer depression which makes things hard but i am curious how people get started as the only thing that use to make me model stuff is someone saying they needed or wanted something so i had attempts at making it while still learning.
I really want to create Anime Models mainly but it is hard to find information on it. Although i have Purchased some books from japan (Cant read Japanese but has enough images to get a good look at topology etc) and Looking at amazing work from this site for ideas
http://nudekimbob.cafe24.com/xe/index.php?mid=gallery_chlAny Considerations would be wonderful to help me get back into 3D Design stuff again.
Thank you
Replies
I would suggest you play some games like Minecraft or similar, where you need to be creative but in a non taxing way. You could also start modelling a background or environment first, and then model a character that fits the environment as characters are more difficult to model. Personally, if I am having a hard time, I cannot create either, but the correct video game usually gets me there.
I like your idea of creating the background first as the anatomy is very hard to get rite.
if you have no particular deadline for the day, there is a big chance you just end up rotating your viewport.
most people look at the world/taking action as this :
Feelings > Actions > Descisions
example: I feel tired/unmotivated today, so im going to play video games instead and decide to work on my art tomorrow. This leads to a bad habit of not getting shit done, and downward spiraling into depression/not working.
The 5% of most successful people in the world tend to look at it like this:
Descisions > Actions > Feelings
example: I have decided to become a kick ass artist, so I am going to work on art, even if I am unmotivated. After doing that, I feel amazing and successful, having accomplished one more step towards my goals and success.
it really comes down to simply forcing yourself to get to work even if you dont feel like it, consistently. day after day, week after week. No use sitting around feeling depressed not doing anything, when you can be working towards your goals. Do it or don't, but looking to others for motivation will usually get you chasing your own tail.
Seconding on the music thing however. Music is important for obvious reasons
Work a physically demanding low paying dead end job and imagine how nice it would be to make game art for a living. You'll be more motivated to model than you would eat.
I set myself up a schedule a couple of months ago:
-Get home from work (I work in a studio so it can be double tough to force yourself back onto the PC after a whole day of doing that already).
-Set alarm for 30 minutes and have a nap. This helps so so much. Don't oversleep or else you can wake up exhausted again, but I find 30 minutes is perfect. It gives your brain a much needed refresh after a long day.
-Eat. Eating is important yo. Can't think right without a properly fuelled brain.
-Sit at my desk with a good brew, open up the programs I need for my work, open up Artstation for inspiration... and away you go.
-Work from about 6pm till 9:30pm, then it's bed (assuming work at the studio isn't busy of course!)
I've learned so much in those past two months that I just wondered, "why didn't I do this before?". I am the least organised person on the planet, so none of this is written down in a schedule anywhere. I've been getting my body clock used to it so I can work even without the motivation. It becomes routine.
But of course, some nights you just want to chill and relax, or hang out with people and that's perfectly okay! It's all about finding a balance and not burning yourself out in the process. And don't become a hermit and a slave to your work either! That can be just as bad, trust me!
Continual improvement without crazy stress involved really helps with motivation.
second time doing it and getting to see how much i have improved. An example of this is my final project for school, I am modeling 2 jets. 1 tejas light combat aircraft and 1 JF-17 thunder. I started with the tejas and it took forever and frankly was really hard to wrap my head are because i went in thing it was just a cylinder with some extrusions and that's how i started. Holy crap I was so wrong there is a lot a complicated topology that goes into making one of those things and it took forever to get were i am currently. I stopped working on it and moved to the jf 17 thunder and tried starting with more faces (I used a 8 sided cylinder for the tejas and a 16 sided cylinder for the JF 17)and a different approach to modeling it by and was amazed at how fast and easy it was to get get a large chunk done in a comparably tiny amount of time compared to the tejas. This experience only fuels my desire to get better and faster.
What I'm trying to say is find something that's hard for you to do the first time like a house,vehicle or whatever and then another one and see how much you improve on it. Don't ever go into something you have never done before and take it lightly.
"I really want to create Anime Models" is too vague of a goal and doesn't provide much motivation I imagine.
Motivation can give you a kick start, but discipline is what will keep you working until you fall into that 'artist's zen' where time flies by, and the next thing you know the sun's shining through the window, and you realize you haven't showered for 48 hours.
get inspired
then the motivation will come..
Lastly, where do you want to be in 5-10 years. If you want to be an artist working on games or film then start working now. If the idea of doing anything else than creating art makes you cringe then get busy and create.
im motivated to make silly models and textures for games for god knows what reason so i do that all the time even though it would probably make more sense to do other things like program computers or build a log cabin deep in the woods away from tax collectors.
i think you should try not doing anything other than modeling. see if you get into it or not. maybe it's not for you? maybe it is. you have to sit down and do it to find out