im looking forward to diving into ue5 for next project. But major concern is no tessellation for the landscapes. How is nanite meant to replace that? It wouldnt be expected that all landscapes are composed of high poly nanite meshes? Has anybody considered ue5 production pipeline for larger, natural landscapes? It seems…
Project Title: Origin of Storms Description: A fighting game build built in UE4 based on 7 elemental characters and 7 demons representing the 7 deadly sins. Includes: Local Multiplayer Online Multiplayer Intense elemental and atmospheric effects during battles based on the characters playing. Dynamic dirt and scratches on…
UE4 Developer/Programmer Visual Purple is seeking a UE4 Developer/Programmer for full-time on-site
work at our San Luis Obispo, California office for on an unannounced VR FPS.
This is a staff position, and will also entail helping with the company’s
various other game projects. The ideal candidate would have experience…
Hello. I can't figure out a way to group all of my BSP brushes that I converted to Static meshes in UE4 so that I can export them as one object that I can easily import into maya to continue my detail passes. Right now I have to export each Brush converted into a static mesh one at a time and then figure out in Maya how I…
Thanks @Cremuss ! Agreed. Trying to get some of the foliage in now, and then I have to dirty up the textures a lot like the original. I am having a problem with Speed Tree - UE4. As you can see in this image, some of the fronds are showing very dark in lit areas. This error also shows up in 'Detail Lighting' so I am…
Got a bit of news on this scene. Epic contacted me a while ago asking if I'd like to put this on the Marketplace and I said I didn't want to charge for it.. So they asked if I'd like this scene to be included on the 'learn' tab of the UE4 launcher! I wrote a piece of documentation about material instancing to go with my…
Hi guys. I recently made a 3D rendition of a concpet by Lars Sowig (https://www.artstation.com/sowig). This was my first time using UE4 to render my models. In the end, I spent more time learning the blueprint system. It was too fun. Any feed back would be great! Thank you so much for taking the time to stop by! :D RE2…
Hi guys. I recently made a 3D rendition of a concpet by Lars Sowig (https://www.artstation.com/sowig). This was my first time using UE4 to render my models. In the end, I spent more time learning the blueprint system. It was too fun. Any feed back would be great! Thank you so much for taking the time to stop by! :D RE2…
Hello. I have grouped two different models that I want to import into UE4 as one piece (One FBX). Each has it's own material ID because one will use a tileable texture and one has a unique texture. My question is I want adequate light map resolution on this model. But it's quite large and I don't want to have to jack up…
I'm working in a game for our portfolio and I am placing the meshes we worked on in our scene in UE5. We made our own 4-Blend Material to blend in up to 4 different texture with base color, Normal and ORD and I would like to get help to avoid any form of repetition on the bookshelves shown in the image. Any suggestion?