Does anyonehave any idea what is going on in Marmoset 2 and how to fix it? I've done normal flips, Set to Face in Maya, ec to fix this but nothing seems to rectify this. [IMG][/img]
I have these glasses traced with nurbs curves, and was wondering if there was any way of making it solid. I think i know a way which involves just using the curves as guides, but is there an easier way? Using 3ds max 7
Hey guys, I have been following the tutorial on Zbrushcentral as I am trying to learn it of course... Here is my first asset and I am going to add a bit more to it too. Any feedback would be great :)
Hello, When I export an obj from ZBrush and import it to either Blender or Topogun, it puts the centre point at the middle of the mesh. This messes things up when going back and forth. When I rig a character I have to move it up so that the base is the centre point. Is there any way to set the centre to a common point so…
With the old UI you had the option of setting close blur and distant blur. This is now gone, is there anyway I can still do this, instead of having to blur both far and close? Thank you.
I have been trying to put together a render in Unreal for a prop I have made in the past but I can't quite get the glass to look as good as it did in Marmoset. This is my first go with Unreal Engine 4 so I'm open for any tips folks can provide! In Unreal: In Marmoset: Material Information:
Hey PC I have a mesh in UDK with a multi-sub obj material on it. The issue I am having is that the edge around the different materials is a small shadow that I dont want. How to i get rid of the shadow?