Hello :D I'm a 16 year old boy who's very interested in creating games, mainly the game art aspect, which is the field I dream of working in. I've checked out many different ways of getting started, for example; * www.digitaltutors.com where I learn 3DSMax, Mudbox etc. and then take my knowledge to Unreal Engine 4 and try…
Hey all! My name is Cam, and I graduated from college a little while ago In my quest to get better at art post college, I've started trying to make a completed, and finished model, once per week. Thank you in advance for your critiques -Cameron > Artstation Link: https://www.artstation.com/lumoblaze
Runover process of Custom COPs node to create variations of tileable stones (Height and Normalmap) Takes time to get a concise and believable normal vectors and flow for rock/stone textures. Therefore, I created a node that does that plus a few more post processing to ease my job on creating these. The rest, color,…
Hello this will be my first post, Hope i get some reply i have a question about certain Character modeling workflow in zbursh that i am very curious about. You may have seen this part of Deus ex mankind divided where some characters Triangulate their mesh.....so I wanted to ask if i wanted to achieve such a goal on my…
Hi! Nice to meet you all. I'm Cristián Rivera. I'm a 3D artist from Chile and I don't feel very confident with my work yet. I aspire to get into Environment art and here is a glimpse of my work https://www.artstation.com/artwork/OoKkzv I'd be very happy If some of you can check out my work and give me feedback for my…
So I have been working in 3ds max a little for the past couple years... but from how good I am you could say that I have only been working in it for a couple months. I'm trying to do more environment work this summer, but I'm having a hard time figuring out what I should do. I went into the summer thinking I was going to…
Hello everyone, I was hoping to get some feedback on this project. Here is the progress so far For now its the basic dull stealth grey, but looking to add different styles later on
*takes a deep breath I just got the call to make it official, so as of right now (is it right now... or does it only count when i step into the studio) I work for Rockstar Toronto :) So this is fucking blowing my mind, and I have everyone here at Polycount to thank. You guys and girls have really pushed me over these last…
I'm porting the substance designer metal rough shader over to shaderFX for 3dsmax (2017 in this case) and I'm getting a black seam at what looks like the ends of my environment map - I can't work out what's causing it for the life of me. (I'm aware it's tipped over 90degrees, I'll sort that later) The specularIBL and…
Hey Polycount: After being to GDC a couple times, I feel compelled to give back to you (and everyone), the game development community. I want to give a short, for students, talk about specific soft skill points and ideas to pursue to maximize one's effectiveness during Uni-years as a game artist. Particular things about…