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GDC Talk: Am I able to get a lecture in?

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Brian "Panda" Choi high dynamic range
Hey Polycount:

After being to GDC a couple times, I feel compelled to give back to you (and everyone), the game development community.

I want to give a short, for students, talk about specific soft skill points and ideas to pursue to maximize one's effectiveness during Uni-years as a game artist. Particular things about professionalism, forgiveness, how to understand how one fits into the picture of a student-led production team, etc.

This is after going through several years of uni as one of the few game artists in a school full of designers and programmers, as well as sober thoughts recieved after GDC Art Lead Roundtables and several internships and short-term gigs after and during school.

How likely is it that I can get a successful submission this year? Is there anything I need to do maximize my odds? I understand that I am by no means a seasoned veteran, and I have to imagine that affects things.

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