renderhjs, I tried to embed the video,but ..... Thank you :) MaD, I don't have max 2010. I think that max 2010 use "Polyboost DotLoop"(Autodesk built in PB in max2010). In polyboost dotloop you have to set the value of edges to skip with spinner and then execute the script. With this two scripts you need only to select 2…
I was working some more on it and got the high poly done. Was pretty challenging with the main receiver part but liked how it turned out. I am going to go back and loosen up some edges (some are sharper than they actually are due to the rendering I guess) and maybe add more geo to the handle so it's not so "edgy." I also…
Hi everyone! I'm a recent graduate interested in environnement and lighting. Here's a simple corridor i've been working on in Unreal 4.27 for my portfolio. I'm looking to get some feedback on it. It's still a wip, I feel like some texture could be better like the little squares "tables" where the tv sits or some of the big…
This looks like a good start. You've already captured some of the feel that Mirrors Edge has. What is really going to sell it imo is the lighting that you do. Don't be afraid to push your colors because your yellows are looking really dingy now. I think your buildings may be too close together right now, everything looks…
Thanks mrklaes 'A really promising start James' What a joker hahaha. Yeah I totally get what you mean with the crystals, would be better if they were a bit edgy or you could see more of an edge, the gloss map did a good job of that but only when moving the light around. Yeah the blade again was a hard thing to convey, I…
Hey guys today I tried creating a new project in DDO. I created my material ID maps like I always do. first by taking a UV snapshot and filling it in, in PS. The edges are 100% hard until I import them into DDO. I tried exporting it as a JPG, PNG, TGA, TIFF and the same thing happens all the time. White and black…
Create a helix, decent amount of edgeloops, and then adjust the helix until it resembles the overall shape of the object you are modeling. Then, you can easily use the continuous edge loops to reduce the triangle count and flatten out the outside edge to get that flat cylinder look. I am not sure if that made sense, but…
Can someone tell me the simplest and fastest way to replicate this technique used by Arimus 3d with 3ds max ! Ive tried with a custom (aligned) pivot, with normal direction scale tool etc to flatten scale both faces and edges but the selection doesnt stay in place and I have to manual tweak it in place. it shows in both…
Hey all, So I'm trying to teach myself how to make my own waterfall by stumbling through the material editor and the particle system editor. Here's something I have for the mist: As you can see, where those particles intersect the BSP, obvious hard edges can be seen. I followed hournces' tutorial here to the letter:…
Hey, When the cad model is exported from cad software(most likely autocad) as an stl file. i get the issues you can see in to photo. Especially with cylinder and around the bevels. The Problem is: -Uneven edge distribution -extra edges in between edges. -non quad topology -spiralling edges -weird triangulation(causing…