When editing a curve in Maya, the starting and ending CV points are represented by an O and U respectively. Is there a way in MAYA to make them appear larger than their default size? It is important that I know all my curves read left to right O to U. Thanks!
Hello everyone! First time posting on these forums, but have followed them for a little while and really dig the community. Anyhow, I'm at a point in my career where I want to restructure my style and so to make a long story short I want to get more into concepting and hand painted texturing. My goal would be to one day…
Hi! I am having some issues with the selection masks, I bake them on Xnormals and I keep getting some small gaps between the colors. By increasing the tolerance, I still have some even after it started to get other colors inside the mask Is it an issue with Xnormal? maybe some wrong configuration? this is the id map on…
Hi everyone. I am in the process of making low poly pathways for my game map and I'm hoping someone can give me some advice. I've made all of the pathways but need to make the corners rounded and not sure how to do this. I am a total beginner to modeling so if you can explain the steps or even a good tutorial, I'd really…
Arby based on your screen you have "smooth by angle" modifier that makes beveled edges sharp. Then you use face weighting that keeps those sharp edges . So you need either set the smooth angle bigger and set few sharp edges manually if necessary or uncheck "keep sharp" in Face weighting and keep every edge beveled
Hey everyone! I'm ABR, a self-taught 3D artist about 4 months into learning Blender with roughly 1 month of actual sculpting experience. This is my first major project and I'd love any feedback or critique from people more experienced than me. A bit about me: I'm actually more of a topology person than a sculptor — which…
if you want to get better at 3D art, you're going to have to buy the software and train yourself in your free time Last I checked Novedge had one of the cheapest listings for a Zbrush license (I'm not sure if this is the case anymore, I don't see a perpetual license listed, would want to double-check), you can also buy a…
Sorry I wasn't sure which forum this belonged in. Basically I'd like some pointers in getting that diagonal line as smooth as possible. I know I'm zoomed in fairly close (it's a 1024x1024 sheet) but it's producing fairly noticable results. Again, zoomed in fairly close - a lot closer than it's going to be viewed within the…
Sharing a tool I developed for Maya artists, it can be purchased from my Gumroad store here https://app.gumroad.com/malcolm341If you already own the tool the update to the new version is free. https://youtu.be/X7at0KhauWk?list=PLAUgGUDpaMENfz8Nd7Zw-LxDK_v5ZflY6
Hello! I'm in the process of making my second character model. Taken a lot of mistakes and learning to get to this point. I've been stuck on something the past few days though, and I'm unsure whether I'm doing something wrong or if I misunderstand the process. I got a sculpt close enough, then moved to Blender for…