Hello guys! So I was scouring the internet for a solution to my problem and didn't find a straight forward answer. Fortunately, I stumbled upon the solution my self and figured I would post it here for easy access for anybody in the future! The problem was that when ever I would paint on my models in Mudbox, artifacts…
Hi guys! I've been working on personal environments in UDK to try and develop my level building skills. Currently, I'm working on an outdoor scene using Landscape and foliage. I'm getting pretty wicked display errors on my foliage after running lightmass: In addition to the crazy colors, the cast shadows on the trees are…
Hi all ! After some months of development, Action Box is ready to be released publicly. What is ActionBox? It is an Unity 3D tool oriented to streamline the workflow of artists and developers. Its comfortable and intuitive interface provide the ability to organize easily the management of events and actions of multiple…
An absolute monster of an off-road rally high performance twincharged all wheel drive masterpiece fabricated by one of Italy's iconic marques, leaving an indelible impression on those who had witnessed it's racing prowess whilst piloted by equally incredible drivers, way back in the day. Was really supposed to be just a…
Been grinding on this after work for 1-2h everday. Some notes ( Or critique ) from me to me : Skeleton needs Adjustement Finger bones are way too long Adjust Skeleton to the base-mesh once complete , not other way around Find more references for the Orangutan especially the muscles ( Hard to find for me, mostly guess work.…
** POSITION FILLED** We’re looking for a skilled Environment Artist with a focus on stylised art to join work on an exciting new VR title. If you are self driven, with a keen eye for detail and a passion for environmental storytelling, this is the perfect new role for you. About Us @ Toast VR. We are a family owned company…
Hi guys, I posted over on the proper substance forums but got no response. So ill ask you guys =) As attached image shows. I am simply trying to overdrive bitmaps w/ multiply node and a constant driving it. I do this very often in unreal, but i cannot seem to replicate this workflow in substance. Can someone help me out…
Hi Jordank95. Wall dimensions question: The best way to determine the needs you are talking about is to lay these pieces out in your 3D engine. Make a 3x3m pieces and compare them to the 4x4 pieces and see what works better for your project. 4x4 might be easier if you don't want to do fractions. Also you might need less…
I want to determine whether a point is within a non convex ngon (2d obvs) using the project a ray from outside and count the intersections method. I'm lazy and don't want to put the 500(possible exaggeration) nodes required to do the sums into a graph by hand so I'm hoping there's a built in method I haven't found yet (I…
Trying to figure out how do do a (alpha clip fade? depth alpha blend, depth buffer/bias?) effect for objects intersecting other objects. For example water plane or fog planes touching objects. Want a nice fade and not a clip. Anybody know how to do this specifically with maya 2016 shader fx stingray nodes. It appears…