We are looking for a modeler to make realistic cartoon like animations of * High definition/detailed cartoon figures of provided individuals * No background design required just the characters * More similar to the first image than the second If you're interested, please reach out to kohomanagement@gmail.com with your…
You may have alook here: https://www.healthline.com/health/dark-circle-under-eyes ..also women often "suffer" from all the chemicals in the make-up and so without.. the just look like this.. :wink:
revisited the isoline idea from earlier in the thread - it now has crappy hidden line removal i like having loops the graph itself got a bit wordy but im happy to share if it's of interest to anyone And then if you fiddle a bit more you can get something resembling a solid surface - it looks weirdly like the zbrush…
Decided to go into the new year with a new project! I wanted to do something a little out of my comfort zone, but still doable enough for me. I decided to work on a gentleman vampire after watching the Interview with the Vampire series. I've already done an incredibly rough blockout this past week, but plan on refining the…
Hi there! Trying to keep my job search feelers out but I feel like I have loads to improve on before I can turn some heads. Any tips/techniques/tutorials you kind people can share my way? Here is my Artstation. Thanks. -Ara
Hi! I'd like to use UV1 for the alpha map. This is for a past project, I wish to render in Toolbag 4, no urgent matter, just curious. I read through the custom shader page on the toolbag website, but my knowledge and understanding of the shader code is still insufficient to make a working modification. I get the intended…
Thanks a bunch for the feedback! Really glad you liked my presentation and the work I showcased. Your suggestion to explore different styles and moods is spot on, and I'm already brainstorming ideas for my next piece. Thinking of diving into different art styles from games like Valorant, Kingdom Hearts, Duskfade, or Ni no…
Out of curiosity, I tried your method just to see how it works, and it performs quite well! So I'm going to follow yours instead. Thank you =) Now I'm trying to check if I can replicate the the procedural mask they talk in the min 21:28 https://dev.gdcvault.com/play/1022323/The-Ultimate-Trim-Texturing-Techniques What I've…
gotcha so it is a large architectural piece? And made of concrete or stone or something like that? If that is the case my first instinct would be to not merge them at all, rather leave the columns as individual units that can be used in a modular way but if you have to merge them do like benjamin said and perhaps increase…