Hey everyone, I hope you're all doing great. This is my first post on polycount and here's a character art piece that I'm working on. It's based on a concept by MinTiger (Jang Minho). I'd like to get some feedback, and you don't have to hold back. I'm particularly looking for input on the proportions before I move on to…
Hello, sorry if I didn't make myself clear. I was looking at the UV maps for some character models from Uncharted 4 and noticed the artists seem to emphasize greater UV space in the face regions of the eyes/nose/mouth and less in the scalp and neck. I would like to know how I can do something similar with my own character…
Hi guys! This is my version of Lara Croft for 3d printing. The STL file is available on Kickstarter for a limited time. www.kickstarter.com/projects/printed-dimensions/lara-stl-1-6-3d-printing-file I hope you like it
Finished the heat refraction effect (I hope) https://github.com/KhronosGroup/glTF-Sample-Assets/pull/127 This one uses counter-rotating Depth and Normal maps, for a moire like distortion effect which aims to obscure the fact that it’s using rotating UVs to distort the refraction to fake something like a heat refraction…
Hi guys! This is my first technical topic here, and I hope I'm doing it correctly. I'm trying to create an interior like the one in this reference picture, but I can't seem to get the same lighting. I'm using a V-Ray dome to light the scene evenly and a V-Ray sun for the light on the wall. Generally, it looks okay, but as…