Hello, sorry if I didn't make myself clear. I was looking at the UV maps for some character models from Uncharted 4 and noticed the artists seem to emphasize greater UV space in the face regions of the eyes/nose/mouth and less in the scalp and neck. I would like to know how I can do something similar with my own character in 3DS Max?
Here is my current UV map for the character I am working on:
And here is Nathan Drake's UV map from U4:
How can I get more texel density in the face regions like that? I tried scaling some parts of the face but it looks like a bad fisheye effect and pinning didn't do much, maybe I am doing something wrong
Replies
Yes I tried selecting the front parts of the face and scaling them up, pinning them and then re-unwrapping them but it doesn't work out too well for me. Not sure if there's a more effective method of going about this as I do not know of any tutorials that cover this.
Experiment with some of max's other tools: including the move and relax brush for local tweaks, it's got strength and falloff settings too.
And if you happen to have UnwrapPro, you can define density via vertex colors or soft selection. AFAIK the plugin won't let you lock border edges, so if you've already aligned your uv's it could be a no-go.
Unwrap Pro doesn't seem to respect any verts I pin down in the UV editor, whenever I pin down areas like the eyes or mouth and unwrap again it completely destroys the UV map I made and goes all over the place, not sure if you know of a fix for this?
Ah bummer, I was really hoping for a way to keep some things pinned in place because I like the plugin's way of unwrapping much better than Max's default algorithm. In any case then I may have to stick to Max's for now, how would I go about scaling parts of the head I want more density on? Whenever I try to do that it overlaps UVs and then when I unwrap again it looks pretty messy and not uniform unfortunately. Shame really because the plugin's way of letting me paint areas of density is great but not being able to pin areas is a deal breaker for me
I am personally not using Unwrap Pro. I maybe should give it a go. But this is a company internal guide, not everything in there is done by me personally.