Hey guys. Really trying to work on my likenesses. I'm about 2 hours in on this. Before going further with details and wrinkles etc, I'd like to get some advice on where I'm going wrong here with the primary shapes. I'll link a couple images of the project so far and a couple of the references I'm using. Any advice is…
I've been working on this car for a couple of days. It's for my Unreal mod. I'm planning on using it as a dynamic object that can react to explosions, collisions and stuff like that. At the moment it has abaut 3000 tris. I'd like to know if that's already too much or can I put more detail in it. There's propably going to…
So what should a junior or entry character artist portfolio look like at the very least to not get laughed at. I feel like a lot of pros are too vague on this when people just want a to know if they don't have enough skill or if they are marketing wrong. Example would help a lot of people.
Hey pplz, In the pre-launch annoucement to Unearthly Challenge 2009 it said the end of summer. Looks like it still hasn't started yet tough. Does anyone have some news about that? On their website it says nothing, looks like they r still waiting for sponsors. I was just curious if someone knows more, because i can't wait,…
I know that there's a lot of talking about GDC right now, but this made me wonder. Is there anything like GDC happening in europe? I know that there are gaming events like Gamescom happening but that's more promotion oriented, rather than development. There's also Gamayo in UK but that's more of niche, small indie oriented…
Hey guys, I'm currently writing up a PDF tutorial for a shoes asset I made a while ago. What is best practice when releasing such a thing. Would I house it on Gumroad as a free downloadable PDF? Then link it to things like ArtStation and Facebook? or keep it on ArtStation and distribute like that? I also have a time lapse…
So this is a project that I'd like to call done but I'd like to get a bit more C&C on it. Basically I wanted it to look like the sight had been left for several months to a year and pounded into the dirt and used within an inch of its breaking point. Anyways let me know what you think. Marm Viewer can be found…
Hey guys! I would like some feedback for a character I recently did. To sum him up he is a mix of the Incredibles, Megaman and Tokusatsu. I envisioned him as a kid-like character, sort of like Dash, Astro Boy (the anime one, not the movie) and Hiro (Big Hero 6). He is intended for in-game use with Diffuse and Specular…
TZacD said: Thank you for the feedback, yea for now i agree it looks too clean there, it's something i will work on when i will do the vertex painting and add some decals too for some damage. There will be a lot of plants against the wall so it will probably helps too. As for the Ivy wall thing it was an idea from an LD…
Ahh sweet.. I'm bit of a MGS5 nerd and I always thought that the game could use some more technical maps like MGS2 has - like an underground facility in the mountains or something. I would love to see stuff like your work as small mod done with Foxkit. But even just as portfolio peace it is nice to see. Btw: imo what makes…